Indiana Jones and the Staff of Kings | |
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Developer(s) | Artificial Mind and Movement, Amaze (PSP) |
Publisher(s) | LucasArts |
Distributor(s) | LucasArts |
Composer(s) | Gordy Haab |
Platform(s) | Wii, PlayStation Portable, Nintendo DS, PlayStation 2 |
Release date(s) |
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Genre(s) | Action |
Mode(s) | Single-player, multiplayer cooperative |
Review scores | |
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Publication | Score |
GameSpot | 3.5/10 |
IGN | 5.0/10 |
ONM | 60% |
VideoGamer.com | 5/10 |
Indiana Jones and the Staff of Kings is a historical fantasy video game published by LucasArts for the Wii, Nintendo DS, PlayStation 2, and PlayStation Portable. The game is the third in the series of original 3D Indiana Jones games, preceded by Indiana Jones and the Emperor's Tomb, and Indiana Jones and the Infernal Machine. The Wii version also includes Indiana Jones and the Fate of Atlantis video game as an unlockable.
The plot centers around Indy's search for the Staff of Moses.
The Wii version of the game includes an exclusive co-op story mode (with Indy and Henry Jones Sr.) and unlockable version of the classic point and click adventure Indiana Jones and the Fate of Atlantis (also set in 1939). On the PlayStation 2 and Wii versions Big Head mode, Henry Jones Sr., Tuxedo Indy, and Han Solo are unlockable.
The story begins with Indiana Jones hunting for an ancient ram's head idol in Sudan in 1939. Indy traverses a canyon and enters the temple of the idol. After a few narrow escapes, including a swarm of spiders and collapsing statues, Indy finds the idol and is about to exit, when he encounters a group of Nazis. Indy is confronted by their leader, Magnus Voller, and a Nazi aide bearing a pistol. Indy is forced to give up the Idol, but makes an escape when he distracts Voller. Indy then makes his way outside, and fights off some Nazi soldiers. He gets in a truck and chases after a plane that is taking off down the runway. After catching up to the plane, he disposes of the pilot and takes off. He is briefly pursued by some Nazi fighters, but escapes and heads back to the United States.
Back in America, Indiana receives a letter from an old friend, Archie Tan. He explains that he has information about the disappearance of Indy's former college professor, Charles Kingston. Indy heads to San Francisco to talk to Archie, only to find that he and his granddaughter Suzie have been kidnapped. Indy tracks down Suzie, and learns from her the location of her grandfather's office. He also learns of an ancient artifact that Archie was guarding, the Jade Sphere. Indy heads to the office and finds a secret passageway, leading to some waiting thugs. He defeats the thugs and rides a rickety chair lift down into a subterranean chamber filled with old ships. The chairlift gets hit by a thug with a pistol but Indy manages to survive the ride down. He also survives when a mast falls down. He meets more thugs down below, but dispatches them. He then finds the Jade Sphere in a pile of cannonballs. A day later, Indy is standing outside a San Francisco office, when he spots Archie across the street being held by Magnus Voller and a Nazi agent. Voller orders Indy to hand over the Sphere, lest Professor Tan die. Indy appears to throw the Sphere to Voller before he and Archie flee, but when Magnus opens the packaging he discovers it is a worthless statue. Indy and Archie are chased by cars with machine gunners inside. Indy uses his pistol to shoot out the tires or engines of the cars (in the Nintendo DS version, this is replaced by a brawl on top of the cable car), and the trolley is stopped by Archie. After Archie tells Indy about the events that transpired, Indiana decides to head for Central America, where Kingston found the Sphere years ago.