Hoshigami: Ruining Blue Earth | |
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North American cover art
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Developer(s) | MaxFive |
Publisher(s) | Atlus |
Designer(s) | uos |
Platform(s) | PlayStation |
Release | |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Hoshigami: Ruining Blue Earth (Hoshigami ~沈みゆく蒼き大地~ Hoshigami: Shizumiyuku Aoki Daichi) is a tactical role-playing game (RPG) developed by MaxFive and published by Atlus in 2001. The game was never released in Europe or Australia. The game was remade as Hoshigami Remix for the Nintendo DS in 2007 by Arc System Works.
The player must raise a small army of mercenaries by fighting turn-based tactical battles. Game flow involves selecting places on the world map, watching story characters interact, and then a battle. While on the story map, the player can equip items and teach party members skills, as well as train the party.
Battles take place on a square grid, complete with various terrain. Quicker characters can move first, and when the characters' turn is over, they can spend RAP points to control when they will go next.
Hoshigami features an extensive magic system that includes multiple classical elements including fire, wind, and ice. According to the mythology of the in-game universe, the power of the elements originally belonged to the many spirits of nature that lived in harmony with humans. Over time, however, the spirits' power was sealed into an ore called Manatite. As the ore is usually found in disk-like shards, people began to refer to them as "coins."
Throughout the plot, players can collect and use these coins in battle in the same way that magic is used in other games. Each coin has its own statistics, including how much power is stored in it and how much energy it takes to cast a spell. Coinfeigm can only be used if the coin has enough energy (CP) stored in it. The CP of a coin starts at the maximum at the start of each battle and replenishes itself as battle continues.
This allows each character to push either an ally or enemy two squares in any direction.
Each character is allowed to move, attack, use Coinfeigm or otherwise take action when their RAP Gauge reaches 0% and the turn begins; it fills with each action taken, and the character's turn ends when the gauge reaches 100%. When attacking with weapons, it is possible to "overfill" the bar, exceeding 100% and delaying the character's next turn; it is also possible to hasten the next turn by taking fewer actions than the gauge allows.