Homefront: The Revolution | |
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Developer(s) | Dambuster Studios |
Publisher(s) | Deep Silver |
Distributor(s) | Deep Silver |
Director(s) | Hasit Zala |
Producer(s) | David Stenton |
Designer(s) | Adam Duckett Sam Howels |
Programmer(s) | James Chilvers |
Artist(s) | Rachele Doimo |
Writer(s) | Alex Hood Hasit Zala |
Composer(s) | Graeme Norgate |
Engine | CryEngine |
Platform(s) | Linux Microsoft Windows OS X PlayStation 4 Xbox One |
Release |
Microsoft Windows, PlayStation 4 & Xbox One Linux & OS X TBA |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | PC: 54/100 PS4: 48/100 XONE: 49/100 |
Review scores | |
Publication | Score |
EGM | 4/10 |
Game Informer | 4/10 |
Game Revolution | |
GameSpot | 5/10 |
IGN | 5/10 |
Polygon | 6/10 |
VideoGamer.com | 6/10 |
Homefront: The Revolution is an open world first-person shooter video game developed by Dambuster Studios and published by Deep Silver for Microsoft Windows, PlayStation 4, and Xbox One, with Linux and OS X releases to follow. It is the reboot to Homefront.Homefront: The Revolution takes place in 2029 in an alternate timeline, following the protagonist Ethan Brady as he stages a resistance movement against the army of a North Korean occupation in the city of Philadelphia.
Homefront: The Revolution received mixed reviews upon release, with critics mostly praising the open world and weapon customization system, while criticizing the narrative, characters, and gunplay, as well as the technical issues for hampering the overall experience.
As opposed to the original game, Homefront: The Revolution is an open-world type game with many districts to explore. The player can scavenge for supplies to modify weapons and equipment. The KPA's weapons are all fingerprint-locked and as such they have a sizeable advantage over the resistance. There are side missions where the player will be called off to carry out tasks like assassinating a high-ranking KPA general or steal a KPA drone. Another new feature introduced is the enhanced ability to modify weapons such as adding a fore-grip or a sight in the middle of a firefight or to convert a rifle to a Light Machine Gun and vice versa. Philadelphia is split into three districts. The Green Zone is the affluent area where at the center of the city the KPA is at its strongest, they are also where the invaders are at their most comfortable: they have running water, a stable power supply, and their fortifications make green zones one of the safest places in the city.
The second district is the Yellow Zone, which is the ghetto area where most of the population live. Patrols happen frequently and it is very difficult for the rebels to navigate. The cluttered city streets are awash with patrols, scanner drones, and ever-watching cameras. Power and water are intermittent and overpopulation has forced people into slum-like tent cities. The Red Zone is the bombed-out suburban area of Philadelphia that is full of ruins and rubble; it is also where the resistance is at its strongest. While the KPA presence is still heavy, players will run into resistance troops, weapon caches, and traps set up to take out enemy patrols. The landscape is barren, though. Heavy shelling and frequent street battles have left most the buildings in rubble and there is a constant haze of brick dust. It is the Forbidden Zone, so if the KPA catch anyone out there, they will shoot on sight — and call in back-up.