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Guilty Gear X2

Guilty Gear X2
Guilty Gear XX PS2 JP.jpg
Japanese PlayStation 2 cover art
Developer(s) Arc System Works
Publisher(s) Sammy Studios
Producer(s) Daisuke Ishiwatari
Designer(s) Daisuke Ishiwatari
Composer(s) Daisuke Ishiwatari
Koichi Seiyama
Series Guilty Gear
Platform(s) Arcade, PlayStation 2
Release date(s)
Genre(s) Fighting game
Mode(s) Single-player, multiplayer
Arcade system Sega NAOMI
Aggregate scores
Aggregator Score
GameRankings 86.14%
Metacritic 87/100
Review scores
Publication Score
1UP.com B+
AllGame 4/5 stars
EGM 25/30
Famitsu 33/40
G4 5/5 stars
GamePro 4/5
Game Revolution B+
GameSpot 8/10
GameSpy 93/100
GameZone 9.2/10
IGN 9/10
OPM (US) 4/5
Cincinnati Enquirer 4/4 stars
GameNOW B+
Gaming Age A
Guilty Gear XX Original Soundtrack
Soundtrack album
Released July 24, 2002
Length 50:54 (disc 1)
52:32 (disc 2)
Label Scitron Digital Contents
Guilty Gear XX #Reload Korean Version Original Soundtrack
Soundtrack album
Released November 6, 2006
Length 70:02 (disc 1)
65:35 (disc 2)
Label Team Entertainment

Guilty Gear X2, also known as Guilty Gear XX (Japanese: ギルティギア イグゼクス Hepburn: Giruti Gia Iguzekusu?) and subtitled The Midnight Carnival in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The third main installment (5th overall) of the Guilty Gear series, Guilty Gear X2 furthered the plot of the series, as well as introduced new characters and gameplay mechanics. A sequel to Guilty Gear X, it was first announced in January 2002, and was released on May 23, 2002, for the arcades, in Japan. It was later ported to the PlayStation 2 and published in North America and Europe.

The PlayStation 2 version of Guilty Gear X2 has sold well in Japan; over 140,000 copies were sold between 2002 and 2004. In addition to the public reception, the game has been praised by video game critics. Several aspects were commended, the most noticeable being its gameplay, visuals, music, and new additions from Guilty Gear X, the second game in the series. It was found to be the best title of the series, as well as one of the best titles of the year, on the console, and on the genre by some reviewers. Since its release, it has received five updated versions, each offering additional features over previous versions.

The fighting system works around a four main attack button configuration, consisting of punch, kick, slash, and heavy slash. Additional buttons allow the player to perform taunts, and throw enemies in the air. When a character causes damage or moves toward its adversary, a tension gauge charges. However, when a character moves backwards or uses defensive moves often, its tension gauge is reduced. Once a character's gauge is filled, Super Mode can be engaged. When a character is in this state, super moves called Overdrive Attacks, or a variety of special techniques—"Instant Kill", "Faultless Defense," "Dead Angle Attacks" or "Roman Cancels"—can be performed.


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Wikipedia

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