Guilty Gear X2 | |
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Japanese PlayStation 2 cover art
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Developer(s) | Arc System Works |
Publisher(s) | Sammy Studios |
Producer(s) | Daisuke Ishiwatari |
Designer(s) | Daisuke Ishiwatari |
Composer(s) | Daisuke Ishiwatari Koichi Seiyama |
Series | Guilty Gear |
Platform(s) | Arcade, PlayStation 2 |
Release date(s) | |
Genre(s) | Fighting game |
Mode(s) | Single-player, multiplayer |
Arcade system | Sega NAOMI |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 86.14% |
Metacritic | 87/100 |
Review scores | |
Publication | Score |
1UP.com | B+ |
AllGame | |
EGM | 25/30 |
Famitsu | 33/40 |
G4 | |
GamePro | 4/5 |
Game Revolution | B+ |
GameSpot | 8/10 |
GameSpy | 93/100 |
GameZone | 9.2/10 |
IGN | 9/10 |
OPM (US) | 4/5 |
Cincinnati Enquirer | |
GameNOW | B+ |
Gaming Age | A |
Guilty Gear XX Original Soundtrack | |
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Soundtrack album | |
Released | July 24, 2002 |
Length | 50:54 (disc 1) 52:32 (disc 2) |
Label | Scitron Digital Contents |
Guilty Gear XX #Reload Korean Version Original Soundtrack | |
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Soundtrack album | |
Released | November 6, 2006 |
Length | 70:02 (disc 1) 65:35 (disc 2) |
Label | Team Entertainment |
Guilty Gear X2, also known as Guilty Gear XX (Japanese: ギルティギア イグゼクス Hepburn: Giruti Gia Iguzekusu?) and subtitled The Midnight Carnival in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The third main installment (5th overall) of the Guilty Gear series, Guilty Gear X2 furthered the plot of the series, as well as introduced new characters and gameplay mechanics. A sequel to Guilty Gear X, it was first announced in January 2002, and was released on May 23, 2002, for the arcades, in Japan. It was later ported to the PlayStation 2 and published in North America and Europe.
The PlayStation 2 version of Guilty Gear X2 has sold well in Japan; over 140,000 copies were sold between 2002 and 2004. In addition to the public reception, the game has been praised by video game critics. Several aspects were commended, the most noticeable being its gameplay, visuals, music, and new additions from Guilty Gear X, the second game in the series. It was found to be the best title of the series, as well as one of the best titles of the year, on the console, and on the genre by some reviewers. Since its release, it has received five updated versions, each offering additional features over previous versions.
The fighting system works around a four main attack button configuration, consisting of punch, kick, slash, and heavy slash. Additional buttons allow the player to perform taunts, and throw enemies in the air. When a character causes damage or moves toward its adversary, a tension gauge charges. However, when a character moves backwards or uses defensive moves often, its tension gauge is reduced. Once a character's gauge is filled, Super Mode can be engaged. When a character is in this state, super moves called Overdrive Attacks, or a variety of special techniques—"Instant Kill", "Faultless Defense," "Dead Angle Attacks" or "Roman Cancels"—can be performed.