Current logo used since Frostbite 3
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Developer(s) | EA DICE |
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Written in |
C++ C# IronPython Lua |
Platform |
Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox One |
Type | Game engine |
License | Proprietary |
Website | www |
Frostbite is a game engine originally developed by EA DICE for its Battlefield series. The engine is designed for use on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One platforms. Frostbite was first used by DICE to create first-person shooter games, but has since been expanded to include various other genres, and is employed by a number of EA studios. The game engine has been exclusive to Electronic Arts with all titles being published by EA.
Frostbite 3 (marketed as simply Frostbite from 2015 onwards) is the most recent iteration of Frostbite. It introduces new features such as new weathering systems, physically based rendering (PBR) and support for various development techniques (such as photogrammetry). The game engine has had several upgrades including improved tessellation technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors. The engine developers have not ruled out the feasibility of releasing mod tools for the Frostbite engine.
Some noteworthy achievements of the engine are Battlefield 4's Levolution system, which made it possible to feature wider and more detailed destruction, and several unnamed systems for FIFA 17 that bring moving corner flags, more detailed spectators and changing weather effects into the game.
The Frostbite engine first launched with the release of Battlefield: Bad Company, with subsequent titles employing an updated version "Frostbite 1.5". DICE used the first generation of the engine for its in-house games, Battlefield: Bad Company, Battlefield 1943, and Battlefield: Bad Company 2. Frostbite 1.5 was also used for the multiplayer component of Medal of Honor, which DICE developed.