Cover art (PlayStation 2)
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Developer(s) |
Capcom Production Studio 8 (PS2) Secret Level (Xbox) |
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Publisher(s) | Capcom Entertainment |
Designer(s) | Dave Ralston Joe Willis (uncredited) Joe Spataro Michael Alexander Cecil Carthen Eric Luther |
Series | Final Fight |
Platform(s) | PlayStation 2, Xbox |
Release date(s) | |
Genre(s) | Beat 'em up, Action-adventure, Sandbox |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 46.82% |
Metacritic | 43% |
Review scores | |
Publication | Score |
1UP.com | 65% |
EGM | 68% |
Game Informer | 40% |
GamePro | 70% |
Game Revolution | 16% |
GamesMaster | 55% |
GameSpot | 33% |
GameSpy | 30% |
GamesTM | 40% |
IGN | 38% |
OPM (US) | 60% |
OPM (UK) | 50% |
Play | 40% |
PSM | 40% |
PSM3 | 40% |
Final Fight: Streetwise is a 3D beat-'em-up produced by Capcom, released in North America and the PAL region for the PlayStation 2 and Xbox in 2006. It is a spin-off of the original Final Fight developed by the American team of Capcom Production Studio 8 (the developers of Final Fight Revenge and the Maximo series).
The game returned the series to its beat'em up roots, casting players as Kyle Travers, brother of Cody from the first game. Series regulars Haggar and Guy also make appearances in the game's story mode, which has Kyle battling a maniacal priest named Father Bella and the illegal drug "glow."
Final Fight: Streetwise is a 3D beat 'em up game. The story mode, which is exclusively single player, has ten minigames, including cockroach stomping, arm-wrestling, slide puzzles, shooting contests and the classic car bash. Players earn money through pit fights and side missions, upgrading Kyle's moveset by training in various gyms in Metro City while progressing through the game. An 'instinct' system allows you to counter opponents' attacks, as well as make your attacks more powerful.
The arcade mode is a no-frills 3D brawler for 1 or 2 players. It does not have upgradable movesets, counters or instinct abilities. Kyle, Cody, Guy and Haggar are all playable characters in arcade mode. However, the game is over when the life bar is empty.
The game's save system can only be used once the player decides to quit the game. Progress will resume at the last checkpoint rather than the character's last position.