Division (Defunct) | |
Industry | Video games industry |
Fate | Dissolved |
Founded | 1999 |
Founder | Jeremy Gordon Josh Adams Otavio Good |
Defunct | 2010 |
Headquarters | San Francisco, California, United States |
Key people
|
Constantine Hantzopolous Jeremy Gordon Reeve Thompson Christopher Bretz Jeffrey Tseng Angus Chassels Paul Forest David Dienstbier |
Products |
Iron Man video game series Golden Axe: Beast Rider |
Owner | Sega |
Website | www |
Sega Studios San Francisco, formerly known as Secret Level Inc, was an American video game developer based in San Francisco, California. It was founded in December 1999 by Jeremy Gordon, Otavio Good, and Josh Adams.
Before being purchased by Sega, Secret Level Inc was a small boutique game development studio. The company ported and developed original game titles, and was also known for their tools and technology expertise. The company took on a wide variety of work for hire projects that focused on either art or programming. The company developed several commercial tools for authoring game UI and menus. They also had a long time relationship with Epic Games for bringing the Unreal Engine to several game consoles. During its lifetime the studio developed games for Dreamcast, PC, PlayStation 2, PlayStation 3, PSP, Xbox, and Xbox 360.
The company was originally divided into three separate legal entities; Secret Level Games, Secret Level Tools, and Secret Level Technology. This was a reflection of the company's business model for achieving developmental stability. Each group was to have its own income streams. The divisions were later merged a few years into the studio's operation.
Founder Jeremy Gordon was the Studio Director and CTO from 1999 to 2009.
Secret Level's first game release was Unreal Tournament for the Sega Dreamcast, a port of the successful PC game by Epic Games. The game had additional content created and work done to increase its appeal to a console audience. The reception was excellent and the game received an Editor's Choice Award from IGN. It scored 90 on Metacritic. The game also began a longtime relationship between Epic and Secret Level, with the latter supporting Unreal Engine technology on the PlayStation 2 and Gamecube for several years. Secret Level wrote the first Unreal export tools for Maya in 2002.