*** Welcome to piglix ***

Golden Axe: Beast Rider

Golden Axe: Beast Rider
Golden Axe Beast Rider.jpg
Cover art
Developer(s) Secret Level
Publisher(s) Sega
Composer(s) Keith Arem, Michael Cohen, Kristian Hedman
Series Golden Axe
Platform(s) PlayStation 3, Xbox 360
Release
  • NA: October 14, 2008
  • EU: October 17, 2008
Genre(s) Action-adventure, Hack and slash
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 43.98%
Metacritic 44%
Review scores
Publication Score
1UP.com 25%
Game Informer 60%
GamePro 40%
Game Revolution 58%
GameSpot 50%
GamesTM 50%
GameTrailers 55%
IGN 32%
OPM (US) 30%
OPM (UK) 40%
OPM (AU) 40%
PSM3 35%

Golden Axe: Beast Rider is an action-adventure hack and slash video game for the Xbox 360 and PlayStation 3, published by Sega and developed by Secret Level. It is the first 3D entry in the Golden Axe franchise, as well as the first "mature" game in the series (for featuring blood and partial nudity). The game was released in North America on October 14, 2008 and in Europe on October 17.

Beast Rider is the first Golden Axe game in 3D as opposed to side scrolling hack and slash. While this is a major shift in game style from the previous games, Beast Rider maintains many of the elements from the originals such as magic and riding beasts, as well as sending the player on a quest to defeat Death Adder.

Gameplay is divided into three types: Campaign, Challenge and Trials. Each mode allows for the collection of tribute, which is used to increase magic strength and unlock weapons. Armor is unlocked as one progresses through the story or Campaign.

This is the story mode of Beast Rider where the player controls Tyris Flare, an amazon from the original games. Through the story mode the player is introduced to two non-player characters Gilius Thunderhead the dwarf and Tarik the Ax Battler. Tribute is awarded at the end of each level based on the amount collected multiplied by the players performance during the level, which also affects the players Class or "grade" per level. Such multipliers include time, damage taken, dismemberments and difficulty settings.

Challenge mode plays the same as Campaign, including tribute and class at the end of each level. However, Challenge allows the player to replay any level previously completed in Campaign, in addition to being able to use any armor previously unlocked, as well as any weapon unlocked through the collection of tribute.

Trials mode is the equivalent of the original's "Duel" mode, in which the player battles enemies of the selected level in an arena from that level. Each level becomes available in Trials after it is completed in the campaign. The player must complete ten waves of enemies, plus three bonus waves featuring gnomes, without dying. Like the Challenges, Trials allows the player to select various armor and weapons unlocked in Campaign or through the collection of tribute.


...
Wikipedia

...