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Maximo: Ghosts to Glory

Maximo: Ghosts to Glory
The game's cover art.
Cover art
Developer(s) Capcom Digital Studios
Publisher(s) Capcom
Producer(s) Mark Rogers
Designer(s) David Siller
Scott Rogers
William Anderson
Programmer(s) Sean Butterworth
Artist(s) Jonathan Casco
Platform(s) PlayStation 2
PlayStation Network
Release PlayStation 2
  • JP: December 27, 2001
  • NA: February 11, 2002
  • KO: February 22, 2002
  • EU: March 1, 2002
PlayStation Network
  • NA: October 4, 2011
  • KO: January 31, 2012
  • EU: February 15, 2012
Genre(s) Action-adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 84/100
Review scores
Publication Score
AllGame 4/5 stars
Edge 7/10
EGM 8.5/10
Eurogamer 8/10
Famitsu 31/40
Game Informer 9/10
GamePro 4.5/5 stars
Game Revolution B
GameSpot 7.9/10
GameSpy 90%
GameZone 9/10
IGN 9.2/10
OPM (US) 3.5/5 stars
The Cincinnati Enquirer 4/5 stars
Maxim 6/10

Maximo: Ghosts to Glory, known in Japan, Korea, and Europe as simply Maximo (マキシモ, Makishimo?), is a 3D hack and slash platform video game developed by Capcom for the PlayStation 2. The game is based on the Ghosts 'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. It is a part of PlayStation 2 Greatest Hits. The game was followed by a sequel, Maximo vs. Army of Zin, and was re-released on PlayStation Network for the PlayStation 3 in 2011.

Maximo takes place in a dynamic, fully 3D world. The character is controlled by the player and can move freely within areas by running, jumping, crouching, and performing other various motions. Gameplay revolves around defeating large numbers of enemies, which can be accomplished by attacking with a sword and shield, and combos and special moves. Like in the Ghosts series, Maximo fights wearing armor. If he is hit, he will lose corresponding pieces of armor and eventually be reduced to wearing his boxer shorts, with another hit resulting in him losing a life. If Maximo loses all his lives, he can continue by giving Death Coins to the Grim Reaper. However, every time he loses all his lives, the required cost for a continue increases. The game features more references to Ghosts gameplay elements, such as the ability to crush graves and the hero being attacked by spells turning into animals.


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