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Far Cry 3

Far Cry 3
Far Cry 3 PAL box art.jpg
Cover art
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Director(s) Patrick Plourde
Patrik Méthé
Producer(s) Dan Hay
Programmer(s) Cedric Decelle
Artist(s) Jean-Alexis Doyon
Vincent Jean
Genseki Tanaka
Writer(s) Jeffrey Yohalem
Lucien Soulban
Li Kuo
Composer(s) Brian Tyler
Series Far Cry
Engine Dunia Engine 2
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s)
  • AU: November 29, 2012
  • EU: November 30, 2012
  • NA: December 4, 2012
Compilation
  • NA: February 11, 2014
Genre(s) First-person shooter, action-adventure
Mode(s) Single player, multiplayer
Aggregate scores
Aggregator Score
GameRankings (PS3) 89.18%
(X360) 89.14%
(PC) 88.12%
Metacritic (X360) 91/100
(PS3) 90/100
(PC) 88/100
Review scores
Publication Score
1UP.com B−
CVG 9.4/10
Edge 8/10
Eurogamer 10/10
G4 5/5 stars
Game Informer 9.0/10
GameSpot 9.0/10
GamesRadar 4.5/5 stars
GameTrailers 8.6/10
Giant Bomb 5/5 stars
IGN 9.0/10
OPM (UK) 9/10
OXM (US) 8.5/10
OXM (UK) 9/10

Far Cry 3 is an open world action-adventure first-person shooter video game developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, Xbox 360, and PlayStation 3. The game was released on November 29, 2012 in Australia, November 30 in Europe, and December 4 in North America. A stand-alone expansion titled Far Cry 3: Blood Dragon was released on April 30, 2013.

Far Cry 3 is set on a tropical island between the Indian and Pacific Oceans. After a vacation goes awry, protagonist Jason Brody must save his friends, who have been kidnapped by pirates and escape from the island and its unhinged inhabitants.

The third installment in the Far Cry series, Far Cry 3 was critically acclaimed upon release, with reviewers praising its world design, open-ended gameplay and story, while the game's multiplayer mode was criticized. Following the game's success, Ubisoft announced a successor, Far Cry 4.

Far Cry 3 is a first-person shooter, which also features role-playing game elements including experience points, skill trees, and a crafting system. The player has the ability to take cover behind objects to break enemies' lines of sight and to peek around and over cover and blindfire. The player has the ability to perform silent takedowns by performing melee attacks from above, below, or close behind. The game's narrative director, Jason Vandenberghe, said that the story mode map is around ten times larger than the game's previous installments. Players are given the ability to survey and plan out their attacks with stealth takedown combinations and tag enemies with the camera in order to track their movement once they break the player's line of sight.


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Wikipedia

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