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Duke Nukem Forever

Duke Nukem Forever
DukeNukemForever.jpg
North American cover art
Developer(s) 3D Realms
Triptych Games
Gearbox Software
Piranha Games
(multiplayer and console ports)
Publisher(s) 2K Games
Aspyr Media (Mac)
Distributor(s) Take-Two Interactive
Producer(s) Brian Hook
Designer(s) Allen H. Blum III
Writer(s) Valenta Wensloff
Kristen Haglund
David Riegel
Composer(s) Eric Von Rothkirch
Series Duke Nukem
Engine Unreal Engine
Platform(s)
Release
  • WW: June 10, 2011
  • NA: June 14, 2011
  • JP: March 29, 2012
    OS X
    • WW: August 18, 2011
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings (X360) 49.36%
(PC) 48.52%
(PS3) 47.60%
Metacritic (PC) 54/100
(PS3) 51/100
(X360) 49/100
Review scores
Publication Score
1UP.com F
Destructoid 2/10
Edge 3/10
Eurogamer 3/10
Game Informer 6.75/10
GamePro 3/5 stars
Game Revolution D+
GameSpot (PC) 3.5/10
(X360) 3/10
GameSpy 2.5/5 stars
GamesRadar 6/10
GameTrailers 5.4/10
IGN 5.5/10
Joystiq 2/5 stars
PALGN 5/10
PC Gamer (US) 80/100
X-Play 1/5

Duke Nukem Forever is a 2011 first-person shooter video game for Microsoft Windows, OS X, PlayStation 3, and Xbox 360. It is a sequel to the 1996 game Duke Nukem 3D as part of the long-running Duke Nukem video game series. Duke Nukem Forever started development at 3D Realms and Triptych Games, and was finished by Gearbox Software and Piranha Games.

The game stars the titular action hero who must come out of retirement and save the world from aliens when they begin kidnapping the women of Earth. Intended to be groundbreaking, Duke Nukem Forever became a notable example of vaporware due to its severely protracted development schedule; the game was released in 2011 after fifteen years of development. Reception to Duke Nukem Forever was generally negative, with many critics singling out the game's second-rate graphics, dated humor, simplistic mechanics, and unpolished performance.

Duke Nukem Forever is an action-oriented first-person shooter. Players take control of Duke Nukem and navigate a series of levels which take place on Earth and beyond. The game allows players to interact with various in-game objects, including water coolers, urinals, and whiteboards, which allow players to draw their own images. The gameplay is similar in some respects to the first-person shooter games of the late 1990s and early 2000s, with each level culminating in a boss battle in which Duke has to fight and kill a large, significant alien.

Unlike the previous games, Duke can only hold two weapons at any one time, in a manner similar to the Halo series, although pipe bombs and laser tripwires are considered inventory items and as such are not limited by this restriction. The PC version allows Duke to hold four weapons in the single-player campaign. Items that have an effect on Duke can be picked up by the player; these items are steroids, beer, and the holoduke. Steroids increase the strength of Duke's melee attacks by a great deal for a limited time. Beer makes Duke much more resistant to damage, but blurs the screen. The holoduke creates a hologram of Duke Nukem that looks and acts in a very similar way to Duke, but often says slightly twisted versions of his one-liners. Whilst the holoduke is in effect, Duke becomes invisible and the AI characters do not recognize his presence. The jetpack also returns, but only in multiplayer.


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