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Duke Nukem

Duke Nukem
DukeNukemLogo.png
Developers Apogee Software
3D Realms
Tiger Electronics
Lion Entertainment
Lobotomy Software
Aardvark Software
Eurocom
Tec Toy
Torus Games
MachineWorks Northwest
Triptych Games
Gearbox Software
Piranha Games
Interceptor Entertainment
Publishers Apogee Software
GT Interactive Software
MacSoft Games
Sega
Tec Toy
3D Realms
MachineWorks Northwest
2K Games
Aspyr
Devolver Digital
Interceptor Entertainment
Platforms MS-DOS, Microsoft Windows, Mac OS, Game Boy Color, Game Boy Advance, Sega Saturn, Nintendo 64, Playstation vita, PlayStation 4 Game.com, PlayStation, Sega Mega Drive, Xbox Live Arcade, iOS, PlayStation 3, Xbox 360, Nintendo DS
Platform of origin MS-DOS
First release Duke Nukem
July 1, 1991
Latest release Duke Nukem Forever
June 14, 2011

Duke Nukem is a video game series named for its protagonist Duke Nukem. Created originally by the company Apogee Software Ltd. (now 3D Realms) as a series of video games for IBM-compatible personal computers, the series expanded to games released for various consoles by third-party developers. During 2010 the rights of the series were acquired by the company Gearbox Software, who completed the development of Duke Nukem Forever and released it on 10 June 2011 in Europe and Australia and on 14 June 2011 in North America.

The voice actor for Duke Nukem is Jon St. John.

The original game was released as Duke Nukem during 1991 as a two-dimensional platform game, which was IBM PC compatible and featured 320×200, 16-color EGA graphics with vertical and horizontal scrolling. The original game had three episodes, the first distributed as shareware. The first Duke Nukem game was titled Duke Nukem, but Apogee learned that this name might have already been trademarked for the Duke Nukem character of the television series Captain Planet and the Planeteers, so they changed it to Duke Nukum for the 2.0 revision. The name was later determined not to be trademarked, so the spelling Duke Nukem was restored for Duke Nukem II and all successive Duke games.

For Duke Nukem II, the sequel was more than four times larger and took advantage of 256-color Video Graphics Array (VGA) graphics, Musical Instrument Digital Interface (MIDI) music, and digitized sound. Only 16 colors were actually used onscreen at once; however, three different 16-color palettes were used by the game.


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