Developer(s) |
Ubisoft Reflections Additional work by:
|
---|---|
Publisher(s) | Ubisoft |
Director(s) | Martin Edmondson Craig Lawson |
Producer(s) | Marie-Jo Leroux Chris Hadley Gary Ushaw |
Designer(s) | Jean-Sebastien Decant Andrew Willans Dale Scullion |
Artist(s) | Mike Haynes Jack Couvela |
Writer(s) | Ian Mayor James Worrall David Midgley |
Composer(s) | Marc Canham |
Series | Driver |
Engine | Reflections engine |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 Mac OS X Wii |
Release date(s) |
PlayStation 3, Wii & Xbox 360 Microsoft Windows Mac OS X
|
Genre(s) | Action-adventure, racing |
Mode(s) | Single-player, multiplayer |
Review scores | ||||
---|---|---|---|---|
Publication | Score | |||
PC | PS3 | Wii | Xbox 360 | |
Destructoid | N/A | N/A | N/A | 7.5/10 |
Edge | N/A | 8/10 | N/A | N/A |
Eurogamer | N/A | 8/10 | N/A | N/A |
Game Informer | N/A | 8/10 | N/A | 8/10 |
GamePro | N/A | N/A | ||
GameSpot | N/A | 8/10 | N/A | 8/10 |
GameTrailers | N/A | N/A | N/A | 8.2/10 |
Giant Bomb | N/A | N/A | ||
IGN | 8/10 | 8/10 | 7/10 | 8/10 |
Joystiq | N/A | N/A | N/A | |
Nintendo Power | N/A | N/A | 4.5/10 | N/A |
OXM (US) | N/A | N/A | N/A | 7.5/10 |
PC Gamer (UK) | 80% | N/A | N/A | N/A |
PSM | N/A | 7/10 | N/A | N/A |
The Daily Telegraph | N/A | N/A | N/A | |
The Guardian | N/A | N/A | N/A | |
Aggregate score | ||||
Metacritic | 80/100 | 79/100 | 64/100 | 80/100 |
Driver: San Francisco is an action-adventure racing video game developed by Ubisoft Reflections and published by Ubisoft. The game formally was unveiled at E3 2010 and was released in Australia on September 1, 2011, Europe on September 2, 2011 and North America on September 6, 2011 on PlayStation 3 and Xbox 360, while the Microsoft Windows version was released in North America on September 27, 2011.
A new feature is Shift, which allows Tanner to teleport from one car to another without discontinuing the mission. One of the inspirations for Shift comes from Google Earth. The game is also being described as a "return to the roots" of the series as the ability to get out of the car, which was introduced in Driver 2, has been removed and replaced with the ability to Shift (teleport) into other cars, as the developers felt that too many games have this kind of feature already and "it wasn't desirable [for us] to just copy that exact mechanic." With Shift, the player can also start missions. As well as the ability to use Shift, all cars will be equipped with a 'boost' feature, requiring the player to push up on the left thumbstick to use it. Players can also push L1 on the PlayStation 3 or the left shoulder button on the Xbox 360 version of the game to perform a special 'ram' attack on cars. The film director mode, which was absent from Parallel Lines, also returns, and players can share their videos on the Driver Club website. The game runs at 60 frames per second.
The game has one of the largest driving environments. The game's San Francisco recreation has about 208 miles (335 km) of roads. Various landmarks are recreated in the game including half of the Bay Bridge and parts of Marin County and Oakland. In the Wii version, however, access to the Golden Gate and Bay Bridges are blocked, thus preventing the driver from driving through parts of Marin County and Oakland.