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Dishonored

Dishonored
Dishonored box art Bethesda.jpg
Developer(s) Arkane Studios
Publisher(s) Bethesda Softworks
Distributor(s) Bethesda Softworks
Director(s) Raphael Colantonio
Harvey Smith
Designer(s) Ricardo Bare
Programmer(s) Stevan Hird
Artist(s) Sébastien Mitton
Writer(s) Harvey Smith
Austin Grossman
Terri Brosius
Composer(s) Daniel Licht
Engine Unreal Engine 3
Platform(s) Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release date(s)
Genre(s) Action-adventure, stealth
Mode(s) Single-player
External media
Audio
The Drunken Whaler at Bethesda
Video
2012 E3 gameplay trailer at YouTube
Tales of Dunwall episode 1 at YouTube
Tales of Dunwall episode 2 at YouTube
Tales of Dunwall episode 3 at YouTube
Aggregate scores
Aggregator Score
GameRankings (PC) 91%
(PS3) 90%
(X360) 89%
Metacritic (PC) 91/100
(PS3) 89/100
(X360) 88/100
Review scores
Publication Score
CVG 9.5/10
Eurogamer 8/10
G4 4.5/5
Game Informer 8.75/10
GameSpot 9/10
Giant Bomb 4/5 stars
IGN 9.2/10
The Escapist 5/5 stars
News.com.au 5/5 stars
The Daily Telegraph 5/5 stars
The Verge 9/10

Dishonored is a 2012 stealth action-adventure video game developed by Arkane Studios and published by Bethesda Softworks. It was released worldwide in October 2012 for Microsoft Windows, PlayStation 3, and Xbox 360. Set in the fictional, plague-ridden industrial city of Dunwall, Dishonored follows the story of Corvo Attano, bodyguard to the Empress of the Isles. He is framed for her murder and forced to become an assassin, seeking revenge on those who conspired against him. Corvo is aided in his quest by the Loyalists—a resistance group fighting to reclaim Dunwall, and the Outsider—a powerful being who imbues Corvo with magical abilities. Several noted actors including Susan Sarandon, Brad Dourif, Carrie Fisher, Michael Madsen, Lena Headey and Chloë Grace Moretz provided voice work for the game.

The game is played from a first-person perspective and allows the player to undertake a series of assassination missions in a variety of ways, with an emphasis on player choice. Missions can be completed through stealth, combat, or a combination of both. Exploring each level opens new paths and alternatives for accomplishing mission goals, and it is possible to complete all missions, eliminating all of Corvo's targets, in a non-lethal manner. The story and missions are changed in response to the player's violent actions or lack thereof. Magical abilities and equipment are designed to be combined to create new and varied effects.

During its three years in production, several versions of Dishonored were developed. Before the creation of Dunwall—inspired by late nineteenth-century London and Edinburgh—the game was set to take place in medieval Japan and seventeenth-century London. During development, test players discovered methods of exploiting the available powers and abilities to achieve unexpected outcomes; instead of restricting these techniques, the designers attempted to redesign levels to accommodate them. Dishonored's music score was produced by composer Daniel Licht to represent London in the nineteenth century.


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Wikipedia

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