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Dead or Alive Ultimate

Dead or Alive Ultimate
Dead or Alive Ultimate.jpg
Developer(s) Team Ninja
Publisher(s) Tecmo
Director(s) Tomonobu Itagaki
Producer(s) Tomonobu Itagaki
Yasushi Maeda
Mitsuo Osada
Designer(s) Katsunori Ehara
Motohiro Shiga
Yōhei Shinbori
Programmer(s) Takeshi Sawatari
Composer(s) Ryo Koike
Series Dead or Alive
Platform(s) Xbox
Release date(s)
  • NA: October 26, 2004
  • JP: November 3, 2004
  • EU: February 18, 2005
Genre(s) Fighting game
Mode(s) Single player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 84.14%
Metacritic 83/100
Review scores
Publication Score
1UP.com A
AllGame 4/5 stars
Eurogamer 8/10
Game Informer 9/10
GamePro 4.5/5
GameSpot 8.8/10
GameSpy 4/5 stars
GamesRadar 9/10
GameZone 9.6/10
IGN 9.2/10
OXM (US) 8.8/10
PALGN 8/10
TeamXbox 9.5/10
Detroit Free Press 4/4 stars
Yahoo! Games 4.5/5 stars

Dead or Alive Ultimate is a compilation fighting game developed by Team Ninja and released by Tecmo for the Xbox in 2004. It is a collection of the two previous games in the series, 1996's Dead or Alive and 1999's Dead or Alive 2. It marks the only game in the series to date to be a compilation. DOA Ultimate contains a high-resolution edition of the Sega Saturn version of Dead or Alive, and an enhanced remake of DOA2 which utilized the Dead or Alive Xtreme Beach Volleyball graphics engine and offered Dead or Alive 3 game mechanics, new game content, online multiplayer capabilities, and the inclusion of Hitomi as a playable character.

Dead or Alive Ultimate is a compilation game that includes a remade version of Dead or Alive 2, with re-developed graphics and new stages for the Xbox gaming system. It also includes the original Sega Saturn version of the first Dead or Alive, with smoothed graphics, but lacks the additional content received in the later-released North American PlayStation version (no Bass or Ayane characters or extra costumes). Both editions include online play.

Dead or Alive Ultimate 1 is essentially identical to its original Sega Saturn version, and is generally considered more of a collector's disc than for its content. Dead or Alive Ultimate 2, being a remake created after the debut of Dead or Alive 3, takes elements and mechanics from both its original iteration and successor. The action of 3D-axis movement is as free-formatted as DOA3, and Hitomi is now a playable character albeit outside story mode. Other elements have been kept intact from DOA2. These include higher damaging counters than in DOA3, environmental hazards not warranting a knockout on a character, and a counter mechanism that is much harder to execute. Despite being able to freely move on a 3D axis in the Ultimate version of DOA2 however, most moves cannot be sidestepped as in other 3D fighters, as well as in DOA3. Another major change is in the revamped holding system in DOA2. The final major set of changes instituted in Ultimate is the inclusion of slopes, which are a type of environmental hazard where those knocked down them roll down the slope, taking damage as they fall.


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