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Dead or Alive (video game)

Dead or Alive
DOA flyer.jpg
European arcade flyer
Developer(s) Team Ninja
Publisher(s) Tecmo
Director(s) Tomonobu Itagaki
Katsunori Ehara
Takeshi Kawaguchi
Producer(s) Tomonobu Itagaki
Yujin Rikimaru
Yutaka Koga
Designer(s) Motohiro Shiga
Jun Hasunuma
Writer(s) "Asamin"
Composer(s) Makoto Hosoi
Series Dead or Alive
Platform(s) Arcade, Sega Saturn, PlayStation
Release date(s) Arcade
November 26, 1996
October 16, 1998 (++)
Sega Saturn
  • JP: October 9, 1997
PlayStation
  • JP: March 12, 1998
  • NA: March 31, 1998
  • EU: July 1, 1998
PlayStation Network
  • JP: December 10, 2008
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Sega Model 2
Display Raster, 496 x 384 pixels (horizontal), 8192 colors
Aggregate scores
Aggregator Score
GameRankings 83.92% (Saturn)
84% (PS1)
Metacritic 84/100 (PS1)
MobyRank 88% (Saturn)
81% (PS1)
Review scores
Publication Score
AllGame 4.5/5 stars (Arcade)
4.5/5 stars (Saturn)
4/5 stars (PS1)
CVG 5/5 stars (Saturn)
4/5 stars (PS1)
EGM 30.5/40 (PS1)
Famitsu 31/40 (PS1)
GameFan 280/300 (Saturn)
Game Informer 7.75/10 (PS1)
GamePro 19/20 (Saturn)
17/20 (PS1)
GameSpot 6.8/10 (Saturn)
7.3/10 (PS1)
IGN 8.5/10 (PS1)
95% (Saturn)
Sega Saturn Magazine 92% (Saturn)

Dead or Alive (Japanese: デッドオアアライブ Hepburn: Deddo Oa Araibu?) is a 1996 fighting game by Tecmo and the first entry in Team Ninja's long-running Dead or Alive series. It was released first in arcades, followed by home ports for the Sega Saturn in Japan, and later for the PlayStation in all regions.

Capitalizing on the success of Sega's Virtua Fighter fighting game series at the time, Dead or Alive takes influence from Virtua Fighter while adding unique gameplay elements of its own. The game also attracted attention for its presentation, which was more provocative than other mainstream 3D fighting games at the time.

Dead or Alive was a commercial success, helping Tecmo overcome their financial problems. The success of the game helped turn the series into a franchise, including several sequels and numerous spinoffs.

The gameplay of Dead or Alive was unique at the time of its debut because it featured different choices in gameplay than other early 3D fighting games. Its most defining features were its speed and countering system. Dead or Alive put an emphasis on speed, and relied more on simplistic commands and quick reaction time.

Furthermore, its countering system was the first in the fighting genre to utilize different commands that corresponded to each type of attack. There are two kinds of holds, an Offensive Hold and a Defensive Hold; the latter are executed by holding back or forward on the directional pad along with the guard input to either force away or counter-damage an opponent.


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