Dead or Alive 2 | |
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Japanese Dreamcast cover art
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Developer(s) | Team Ninja |
Publisher(s) | Tecmo |
Director(s) | Tomonobu Itagaki |
Producer(s) | Tomonobu Itagaki Yasushi Maeda |
Designer(s) | Hiroaki Matsui Katsunori Ehara |
Programmer(s) | Takeshi Kawaguchi Hiroaki Ozawa |
Composer(s) | Makoto Hosoi |
Series | Dead or Alive |
Platform(s) | Arcade, Dreamcast, PlayStation 2, PlayStation Network |
Release date(s) |
Arcade
Dreamcast PlayStation 2
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Genre(s) | Fighting game |
Mode(s) | Up to 2 players simultaneously (Arcade) Up to 4 players simultaneously (Dreamcast/PlayStation 2) |
Cabinet | Upright |
Arcade system | Sega NAOMI |
CPU | Hitachi SH-4 @ 200 MHz |
Sound | Yamaha AICA @ 45 MHz |
Display |
Raster, horizontal orientation, 24-bit colour |
Review scores | ||
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Publication | Score | |
Dreamcast | PS2 | |
AllGame | ||
CVG | ||
Edge | 8 / 10 | |
Famitsu | 32 / 40 | 34 / 40 |
Game Informer | 9 / 10 | |
GamePro | 5 / 5 | 5 / 5 |
Game Revolution | B+ | B+ |
GameSpot | 9.7 / 10 | 8.9 / 10 |
IGN | 9.4 / 10 | 8.7 / 10 |
PSM | 81% | |
Arcade | ||
DC-UK | 9 / 10 | |
28 / 30 | ||
Electric Playground | 9.4 / 10 | |
Aggregate scores | ||
GameRankings | 91.4% | 87.4% |
Metacritic | 91% |
Award | |
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Publication | Award |
Academy of Interactive Arts & Sciences | Fighting Game of the Year |
Dead or Alive 2 (Japanese: デッドオアアライブ2 Hepburn: Deddo Oa Araibu 2?, abbreviated as DOA2) is a fighting game in the Dead or Alive series, developed by Team Ninja and published by Tecmo. It debuted in arcades in 1999 and was later ported for the Dreamcast and the PlayStation 2 in 2000. Several enhanced editions of the game were released, including the updates Dead or Alive 2 Hardcore and Dead or Alive 2 Hard*Core.
Dead or Alive 2 improved upon the graphics engine of its predecessor by using Sega NAOMI hardware and on the gameplay system by including many new features, leading to critical acclaim and strong sales. In 2004, DOA2 was remade for the Xbox as part of Dead or Alive Ultimate.
The gameplay of Dead or Alive 2, and all subsequent DOA fighting games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter.
In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows. The other defining feature of the game, aside from holds/throws/blows, is its stun system. Many attacks can inflict a stun on the opponent; those stunned cannot attack or guard, however they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.