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Dead or Alive 2

Dead or Alive 2
Dead or Alive 2 Coverart.png
Japanese Dreamcast cover art
Developer(s) Team Ninja
Publisher(s) Tecmo
Director(s) Tomonobu Itagaki
Producer(s) Tomonobu Itagaki
Yasushi Maeda
Designer(s) Hiroaki Matsui
Katsunori Ehara
Programmer(s) Takeshi Kawaguchi
Hiroaki Ozawa
Composer(s) Makoto Hosoi
Series Dead or Alive
Platform(s) Arcade, Dreamcast, PlayStation 2, PlayStation Network
Release date(s) Arcade
  • JP: October 16, 1999
January 2000 (Millennium)
Dreamcast
  • NA: February 29, 2000
  • EU: July 14, 2000
  • JP: September 28, 2000 (Limited Edition)
PlayStation 2
  • JP: March 30, 2000
  • NA: October 26, 2000 (Hardcore)
  • JP: December 14, 2000 (Hardcore)
  • EU: December 15, 2000 (Hardcore)
PlayStation Network
  • JP: August 22, 2012 (Hardcore)
  • NA: March 24, 2015 (Hardcore)
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously (Arcade)
Up to 4 players simultaneously (Dreamcast/PlayStation 2)
Cabinet Upright
Arcade system Sega NAOMI
CPU Hitachi SH-4 @ 200 MHz
Sound Yamaha AICA @ 45 MHz
Display Raster, horizontal orientation,
24-bit colour
Review scores
Publication Score
Dreamcast PS2
AllGame 4/5 stars 4/5 stars
CVG 5/5 stars 4/5 stars
Edge 8 / 10
Famitsu 32 / 40 34 / 40
Game Informer 9 / 10
GamePro 5 / 5 5 / 5
Game Revolution B+ B+
GameSpot 9.7 / 10 8.9 / 10
IGN 9.4 / 10 8.7 / 10
PSM 81%
Arcade 5/5 stars
DC-UK 9 / 10
28 / 30
Electric Playground 9.4 / 10
Aggregate scores
GameRankings 91.4% 87.4%
Metacritic 91%
Award
Publication Award
Academy of Interactive Arts & Sciences Fighting Game of the Year

Dead or Alive 2 (Japanese: デッドオアアライブ2 Hepburn: Deddo Oa Araibu 2?, abbreviated as DOA2) is a fighting game in the Dead or Alive series, developed by Team Ninja and published by Tecmo. It debuted in arcades in 1999 and was later ported for the Dreamcast and the PlayStation 2 in 2000. Several enhanced editions of the game were released, including the updates Dead or Alive 2 Hardcore and Dead or Alive 2 Hard*Core.

Dead or Alive 2 improved upon the graphics engine of its predecessor by using Sega NAOMI hardware and on the gameplay system by including many new features, leading to critical acclaim and strong sales. In 2004, DOA2 was remade for the Xbox as part of Dead or Alive Ultimate.

The gameplay of Dead or Alive 2, and all subsequent DOA fighting games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter.

In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows. The other defining feature of the game, aside from holds/throws/blows, is its stun system. Many attacks can inflict a stun on the opponent; those stunned cannot attack or guard, however they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.


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Wikipedia

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