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Darksiders

Darksiders
Darksiders Cover.jpg
Developer(s) Vigil Games
Publisher(s) THQ
Director(s) David Adams
Joe Madureira
Producer(s) Timothy Bell
Designer(s) Haydn Dalton
Programmer(s) Colin Bonstead
Artist(s) Han Randhawa
Writer(s) Joe Madureira
Composer(s) Cris Velasco
Mike Reagan
Scott Morton
Series Darksiders
Platform(s)
Release date(s)
Genre(s) Action role-playing, hack and slash
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (X360) 83.98%
(PS3) 83.13%
(PC) 82.57%
Metacritic (X360) 83/100
(PC) 83/100
(PS3) 82/100
Review scores
Publication Score
1UP.com B
Eurogamer 8/10
Game Informer 8.5/10
GamePro 3.5/5 stars
GameSpot 8/10
GamesRadar 8/10
GameZone 8/10
IGN 9.0/10 (AU)
8.9/10 (UK)
7.8/10 (US)
Play 10/10
X-Play 2.0/5 stars

Darksiders is an action role-playing hack and slash video game developed by Vigil Games and published by THQ Nordic. The game takes its inspiration from the apocalypse, with the player taking the role of War, one of the Four Horsemen of the Apocalypse. The game was released for the PlayStation 3 and Xbox 360 on January 5, 2010 in North America, January 7, 2010 in Australia, January 8, 2010 in Europe and March 18, 2010 in Japan. The Windows version was released in North America and Australia on September 23, 2010 and in Europe September 24, 2010. A parallel sequel was released on August 14, 2012.

An enhanced port of the game called Darksiders: Warmastered Edition was released on November 29, 2016 at a budget price for Microsoft Windows, and Steam and on November 22 for PlayStation 4 and Xbox One, while the Wii U release date is still unknown. It was originally planned to be released on October 25, however, it was delayed because the developers wanted to polish it up.

In Darksiders the player takes control of War, one of the Four Horsemen of the Apocalypse in third-person perspective and engages in combat, puzzles, and exploration. The world is divided into separate locations with many areas initially inaccessible until War regains many of his lost weapons and abilities. The center of the world, The Scalding Gallow, acts as a hub where War is given new objectives and paths to further unlock new areas. Each contains a series of linear and non-linear paths, many of which require large sections of platforming, climbing, and swimming, along with environment-based puzzles that impede progress and require the use of newly gained abilities. He fights mainly against angels and demons, and has a unique way to kill each particular type of enemy, usually tearing them apart painfully.


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