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Darksiders II

Darksiders II
DarksidersII.jpg
Developer(s) Vigil Games
Publisher(s) THQ
Distributor(s) THQ Nordic
Director(s) Marvin Donald
Producer(s) Ryan Stefanelli
Designer(s) Haydn Dalton
Writer(s) Paul DeMeo
David Slagle
Composer(s) Jesper Kyd
Series Darksiders
Engine Phoenix Engine
Platform(s)
Release
Genre(s) Action role-playing,hack and slash
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (WiiU) 84.96%
(PS3) 84.75%
(X360) 83.39%
(PC) 82.00%
Metacritic (WiiU) 85/100
(PS3) 84/100
(X360) 83/100
(PC) 81/100
(XONE) 75/100
(PS4) 72/100
Review scores
Publication Score
CVG 7.5/10
G4 4.5/5 stars
GamesTM 7/10
Giant Bomb 4/5 stars
IGN 7.5/10
OXM (UK) 7/10

Darksiders II is an action role-playinghack and slash video game developed by Vigil Games and published by THQ. It is the sequel to Darksiders and was released in August 2012 for Microsoft Windows, PlayStation 3, Xbox 360 and as a launch title for Wii U upon the console's Australian, European, and North American release in November 2012. An enhanced version titled Darksiders II The Deathinitive Edition was published by THQ Nordic for the PlayStation 4, Xbox One, Microsoft Windows and Steam.

Players take control of Death, one of the Four Horsemen of the Apocalypse. The core gameplay is an action role-playinghack and slash style. The game makes frequent use of interactive puzzle elements, requiring the player to think their way through a series of levers, doors, elevators, portals, etc. in order to traverse areas and reach objectives.

Maps are vast and each contain open world "overworld" regions that can be explored freely on foot or by horse, along with numerous dungeons where quest objectives are generally carried out. There are main and side quests, with main and side boss fights. Worlds can be traversed via "fast-travel", whereby the player can teleport to certain map points instantly. While inside a Dungeon, the player is also allowed to fast-travel back to the overworld while saving their dungeon location for continuation later without losing progress.


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