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Crash Twinsanity

Crash Twinsanity
Crash Twinsanity Coverart.jpg
Cover art for Crash Twinsanity
Developer(s) Traveller's Tales
Publisher(s)
Distributor(s) Vivendi Games
Producer(s) Kirk Scott
Writer(s) Jordan Reichek
Composer(s) Spiralmouth
Series Crash Bandicoot
Platform(s)
Release date(s)
  • JP: December 9, 2004
  • NA: August 30, 2004
  • EU: October 8, 2004
  • AU: October 26, 2004
Genre(s) Platform, Third-person shooter
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (Xbox) 68.84%
(PS2) 66.20%
Metacritic (Xbox) 66/100
(PS2) 64/100
Review scores
Publication Score
1UP.com B
EGM 3.5/10
Eurogamer 7/10
Game Informer 6/10
GamePro 7.5/10
GameSpot (Xbox) 7.4/10
(PS2) 7.3/10
GameZone (Xbox) 7.5/10
(PS2) 6.9/10
IGN 7.7/10
OPM (US) 5/10
OXM (US) 7.3/10
PSM 6/10
TeamXbox 7.5/10
Play Magazine 8.3/10

Crash Twinsanity is an open world platform video game, developed by Traveller's Tales and published by Vivendi Universal Games in North America and Europe and by Sierra Entertainment in Australasia, for the PlayStation 2 and the Xbox. It was released in North America on August 30, 2004, in Europe on October 8, 2004, and in Japan on December 9, 2004. The PlayStation 2 version was re-released in the three-disc "Crash Bandicoot Action Pack" compilation (alongside Crash Nitro Kart and Crash Tag Team Racing) in the United States on June 12, 2007, and in Europe on July 20, 2007.

Twinsanity is the eleventh installment in the Crash Bandicoot series and the fifth game in the main franchise. The game's story takes place three years after the events of Crash Bandicoot: The Wrath of Cortex and follows the main protagonist and main antagonist of the series, Crash Bandicoot and Doctor Neo Cortex, as they are forced to work together to stop the Evil Twins, a duo of mutant parrots who seemingly have a connection to Dr. Cortex, from destroying the Wumpa Islands. Although Twinsanity received mixed critical reviews, fan reception has been mostly positive.

The gameplay of Crash Twinsanity is in a free-roaming style, although the linear path based gameplay of the previous installments occasionally reappears. The game's plot is pushed forward by going through levels. Gems littered throughout the levels can be collected to unlock extras such as concept art. Crash is occasionally accompanied by a second character, in this case his nemesis Doctor Neo Cortex.

Crash can use Cortex as a hammer, perform a spin attack while holding on to him, throw him across gaps to activate switches, and can even use him as a HumiliSkate. While most of the time Crash could happily swing Cortex to his doom and have him return safely, in other sections of the game, Crash must clear a path for a disoriented Cortex to prevent him from blundering into deadly obstacles. In the earlier levels, Crash and Cortex will get drawn into a RollerBrawl. The player must steer the scrapping pair around obstacles to reach their goal.


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