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Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot: The Wrath of Cortex
Wrathofcortex boxart.jpg
Developer(s) Traveller's Tales
Eurocom (GC)
Publisher(s) Universal Interactive
Konami Corporation
Distributor(s) Vivendi Universal Games
Director(s) Jon Burton
Producer(s) Daniel Suarez
Designer(s) Arthur Parsons
Jon Burton
James Cunliffe
Programmer(s) John Hodskinson
Artist(s) James Cunliffe
Composer(s) Andy Blythe and Marten Joustra
Series Crash Bandicoot
Platform(s) PlayStation 2, Xbox, GameCube
Release PlayStation 2
  • NA: November 1, 2001
  • EU: November 23, 2001
Xbox
  • NA: April 16, 2002
  • EU: April 26, 2002
GameCube
  • NA: September 17, 2002
  • EU: November 1, 2002
Genre(s) Platform
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (Xbox) 70.47%
(PS2) 70.12%
(GC) 63.28%
Metacritic (Xbox) 70/100
(PS2) 66/100
(GC) 62/100
Review scores
Publication Score
Famitsu (PS2) 33/40
GamePro 3/5
GameZone (PS2) 8.0/10
(GC) 7.2/10
(Xbox) 7.1/10
IGN (PS2) 7.4/10
(GC) 6.9/10
(Xbox) 6.7/10
Nintendo World Report 7.5/10

Crash Bandicoot: The Wrath of Cortex is a platform game developed by Traveller's Tales and published by Universal Interactive Studios for PlayStation 2, Xbox and GameCube where Eurocom developed that port.

The game is the fourth main installment (sixth overall) in the Crash Bandicoot video game series. It is the first of the entire series to not be released exclusively for a PlayStation console. The story centers on the appearance of Crunch Bandicoot, a genetically advanced bandicoot created by the main antagonist of the series, Doctor Neo Cortex, who is aided by a group of destructive masks known as the Elementals. Crash Bandicoot and his sister Coco must travel the world and gather special Crystals that will return the Elementals to a hibernated state, and defeat Crunch.

Critical reception of the game was mixed, with many reviewers opining that the game recycled elements from its PlayStation predecessors with minimal innovation. The PlayStation 2 edition sold nearly two million copies in North America, and the game qualified for various best-seller ranges, including the Platinum Range for PlayStation 2, Xbox Classics, and Player's Choice on GameCube. It was released as a launch title for the Xbox Originals line of downloadable original-Xbox games for the Xbox 360's Live Marketplace service in December 2007.


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