Child of Light | |
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Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Director(s) | Patrick Plourde Thomas Rollus |
Producer(s) | Jean-François Poirier |
Designer(s) | Mélissa Cazzaro Aurélie Débant |
Writer(s) | Jeffrey Yohalem |
Composer(s) | Cœur de pirate |
Engine | UbiArt Framework |
Platform(s) | Microsoft Windows PlayStation 3 PlayStation 4 PlayStation Vita Wii U Xbox 360 Xbox One |
Release date(s) | |
Genre(s) | Platformer, role-playing |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PS3) 90.00% (WIIU) 84.62% (PS4) 83.48% (XONE) 82.00% (X360) 80.00% (PC) 76.29% |
Metacritic | (PS3) 89/100 (WIIU) 84/100 (XONE) 82/100 (PS4) 82/100 (PC) 77/100 (X360) 74/100 |
Review scores | |
Publication | Score |
Destructoid | 8.5/10 |
Game Informer | 8/10 |
GameSpot | 8/10 |
GameZone | 9.5/10 |
Giant Bomb | ![]() ![]() ![]() ![]() ![]() |
IGN | 9.3/10 |
Child of Light is a platforming role-playing video game developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, the PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One in April 2014, and was released on PlayStation Vita in July 2014. It is powered by UbiArt Framework.
Child of Light takes place in the mythical land Lemuria. Aurora, a child who mysteriously finds herself in Lemuria after being spirited away from her home, must bring back the sun, the moon and the stars held captive by the Queen of the Night in order to return.
Child of Light's gameplay is described as having attributes of a side-scroller with role-playing elements such as leveling up to increase stats over time. Battles with enemies use a system similar to the active-time battle system found in games like the Final Fantasy series and the Grandia series. The player can control up to two characters during battle, while the other characters don't level up the same way. Up to three enemies can appear during battle. If the player approaches an enemy from behind the battle becomes a "Surprise Strike", giving the player an advantage. If the enemy approaches the player from behind, it becomes an "Ambush", giving the enemy an advantage. The character Igniculus is used as an in-game mechanic during battle. The player can freely move Igniculus and shine his light on an enemy to slow it down or on an ally to heal them.
The game begins in 1895 Austria, with a Duke and his daughter Aurora. On Easter Eve, Aurora falls mysteriously ill, and seemingly dies in her sleep. As a result the Duke becomes bedridden, overcome with despair.