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Child of Light

Child of Light
Child of Light art.jpg
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Director(s) Patrick Plourde
Thomas Rollus
Producer(s) Jean-François Poirier
Designer(s) Mélissa Cazzaro
Aurélie Débant
Writer(s) Jeffrey Yohalem
Composer(s) Cœur de pirate
Engine UbiArt Framework
Platform(s) Microsoft Windows
PlayStation 3
PlayStation 4
PlayStation Vita
Wii U
Xbox 360
Xbox One
Release date(s)
Genre(s) Platformer, role-playing
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings (PS3) 90.00%
(WIIU) 84.62%
(PS4) 83.48%
(XONE) 82.00%
(X360) 80.00%
(PC) 76.29%
Metacritic (PS3) 89/100
(WIIU) 84/100
(XONE) 82/100
(PS4) 82/100
(PC) 77/100
(X360) 74/100
Review scores
Publication Score
Destructoid 8.5/10
Game Informer 8/10
GameSpot 8/10
GameZone 9.5/10
Giant Bomb 3/5 stars
IGN 9.3/10

Child of Light is a platforming role-playing video game developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, the PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One in April 2014, and was released on PlayStation Vita in July 2014. It is powered by UbiArt Framework.

Child of Light takes place in the mythical land Lemuria. Aurora, a child who mysteriously finds herself in Lemuria after being spirited away from her home, must bring back the sun, the moon and the stars held captive by the Queen of the Night in order to return.

Child of Light's gameplay is described as having attributes of a side-scroller with role-playing elements such as leveling up to increase stats over time. Battles with enemies use a system similar to the active-time battle system found in games like the Final Fantasy series and the Grandia series. The player can control up to two characters during battle, while the other characters don't level up the same way. Up to three enemies can appear during battle. If the player approaches an enemy from behind the battle becomes a "Surprise Strike", giving the player an advantage. If the enemy approaches the player from behind, it becomes an "Ambush", giving the enemy an advantage. The character Igniculus is used as an in-game mechanic during battle. The player can freely move Igniculus and shine his light on an enemy to slow it down or on an ally to heal them.

The game begins in 1895 Austria, with a Duke and his daughter Aurora. On Easter Eve, Aurora falls mysteriously ill, and seemingly dies in her sleep. As a result the Duke becomes bedridden, overcome with despair.


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