Grandia | |
---|---|
Genres | Role-playing |
Developers | Game Arts |
Publishers |
ESP Software (1997-9) Sony Computer Entertainment (1999) Ubisoft (1999-2002) Hudson Soft (2000) Enix (2002) Square Enix (2005-6) GungHo Online Entertainment (2009-12) |
Platforms | Sega Saturn, PlayStation, Dreamcast, Game Boy Color, PlayStation 2, Microsoft Windows, PlayStation 3 |
First release |
Grandia December 18, 1997 |
Latest release |
Grandia Online July 2009 |
Grandia (グランディア Gurandia?) is a series of role-playing video games that have been developed by Game Arts throughout the whole series and have been published over the years by ESP Software, Sony Computer Entertainment, Ubisoft, Hudson Soft, Enix, Square Enix and GungHo Online Entertainment. The latest installment is published by GungHo Online Entertainment with the game entitled Grandia Online. Games in the Grandia series have been released for Sega Saturn, PlayStation, Dreamcast, Game Boy Color, PlayStation 2 and Microsoft Windows. The latest installment was released for Microsoft Windows on July 2009 entitled Grandia Online, its services remained online for three years until they shut down in 2012.
Grandia's story focuses around Justin, a young boy who desires to be a great adventurer. While investigating a ruin of the lost Angelou Civilization, he hears a mysterious request to come east and find out the secret of why these ancients mysteriously disappeared. The resulting adventure takes Justin across the sea to new continents, and even beyond the known end of the world. Graphically, the game used character sprites in a 3D world, rather than polygonal character models that later came to favor. The battle system, like Game Arts' Lunar series before it, placed emphasis on the combatants' location in the field. However, while Lunar only allowed the player to set the team's position in battle, Grandia had characters move to appropriate positions during battle and allowed the player to have them move elsewhere to avoid attacks or reach a more advantageous position. Also notable was how characters could counter or disrupt enemy attacks.