Grandia Online | |
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Developer(s) | Game Arts |
Publisher(s) | GungHo Online Entertainment |
Composer(s) | Noriyuki Iwadare |
Series | Grandia |
Engine | BigWorld Technology |
Platform(s) | Microsoft Windows |
Release date(s) |
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Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | Online multiplayer |
Grandia Online (グランディア オンライン Gurandeia Onrain?) was a Japanese free-to-play massively multiplayer online role-playing game developed by Game Arts and published by GungHo Online Entertainment for Microsoft Windows as part of their Grandia series. Although originally announced in 2004, the game was beset by a number of delays and lulls in development, eventually gaining an open beta test period in August 2009, with a final retail release scheduled sometime before the end of the year. It is the first online multiplayer game in the series, as well as the first to be initially developed for the PC, yet retains many features seen in previous Grandia games, including visual themes, characters, and a similar combat system. The game utilizes the BigWorld Technology Suite to render its vast world, and features music from series veteran Noriyuki Iwadare. Although the game does not require a subscription fee, optional in-game items are only available through paid microtransactions.
Acting as a prequel to the original Grandia, Grandia Online's story takes place many years beforehand during the "Age of Genesis", a time marked by adventure and exploration. Players can create a character from one of three race: the adventurous and adaptable Humans, the childlike, bushy-tailed Coltas, or the imposing, war-like Ralgas, as they travel the world to unlock the mystery of a strange petrification that has claimed their home village. During gameplay, players interact and battle with others, as well as with computer-controlled partners.