Burnout Revenge | |
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European box art.
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Developer(s) | Criterion Games |
Publisher(s) | Electronic Arts |
Director(s) | Alex Ward |
Producer(s) | Emily Newton Dunn |
Designer(s) | Paul Cross Chris Roberts |
Programmer(s) | Hamish Young Paul Ross |
Artist(s) | Stephen Uphill |
Series | Burnout |
Engine | RenderWare |
Platform(s) | PlayStation 2, Xbox, Xbox 360 |
Release date(s) |
PlayStation 2 & Xbox Xbox 360 |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Review scores | |||
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Publication | Score | ||
PS2 | Xbox | Xbox 360 | |
Edge | 8/10 | 8/10 | N/A |
EGM | 8.83/10 | 8.83/10 | N/A |
Eurogamer | N/A | 8/10 | 8/10 |
Game Informer | 9.25/10 | 9.25/10 | 9.5/10 |
GamePro | |||
Game Revolution | B+ | B+ | B+ |
GameSpot | 9.1/10 | 9.1/10 | 8.8/10 |
GameSpy | |||
GameTrailers | 9/10 | 9/10 | 8.8/10 |
GameZone | 9.1/10 | 9.2/10 | 9/10 |
IGN | 8.9/10 | N/A | 8.9/10 |
OPM (US) | N/A | N/A | |
OXM (US) | N/A | 9.8/10 | 8.5/10 |
Detroit Free Press | N/A | ||
The Times | N/A | ||
Aggregate score | |||
Metacritic | 90/100 | 89/100 | 89/100 |
Burnout Revenge is the fourth video game in the Burnout series of racing games. It was developed by Criterion Games and published by Electronic Arts. It was released for the PlayStation 2 and Xbox on 13 September 2005 and Xbox 360 on 7 March 2006, alongside the PlayStation Portable and Nintendo DS title Burnout Legends. Burnout Revenge was also dedicated to the memory of Rabin Ezra, who died on June 27, 2005.
Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as "traffic checking" (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player's car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause as large a crash as possible). A sequel to Burnout Revenge, titled Burnout Paradise, was released for the PlayStation 3 and Xbox 360 on 22 January 2008.
In Burnout Revenge, players compete in a range of racing game types with different aims. These take place within rush-hour traffic, and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty seconds, the last-placed racer's car is detonated; the race continues until only one racer is left), and Crash (where the player is placed at a junction with the aim of accumulating as many "Crash Dollars" as possible). A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward; the event in which a "checked" car hits a rival is considered as a Traffic Takedown. Traffic checking is the focus of a new race type, Traffic Attack (whereby a player must earn a set amount of Crash Dollars through checking traffic), which can be used later on.