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BlazBlue: Calamity Trigger

BlazBlue: Calamity Trigger
BlazBlue.jpg
The official arcade flyer for BlazBlue: Calamity Trigger, featuring (clockwise from the left) Ragna, Noel and Jin
Developer(s) Arc System Works
Publisher(s)
Distributor(s) Arc System Works
Designer(s) Toshimichi Mori
Yūki Katō
Composer(s) Daisuke Ishiwatari
Series BlazBlue
Platform(s) Arcade, PlayStation 3, PlayStation Portable, Xbox 360, Microsoft Windows
Release date(s) Arcade
  • JP: November 19, 2008
  • NA: November 20, 2008
PlayStation 3, Xbox 360
  • JP: June 25, 2009
  • NA: June 30, 2009
  • EU: April 2, 2010
PlayStation Portable
  • JP: February 25, 2010
  • NA: March 9, 2010
  • EU: September 9, 2010
Microsoft Windows
  • JP: August 26, 2010
  • EU: August 20, 2010
  • NA: September 02, 2010
Windows Store
  • WW: October 1, 2013
Steam
  • WW: February 13, 2014
Genre(s) Fighting game
Mode(s) Single-player, multiplayer
Arcade system Taito Type X2
Aggregate scores
Aggregator Score
GameRankings 88%
Metacritic 89/100
Review scores
Publication Score
1UP.com A
Destructoid 8/10
Eurogamer 9/10
Game Informer 7.75/10
GameSpot 8/10
GameSpy 4.5/5 stars
GameTrailers 9/10
Giant Bomb 3/5 stars
IGN 9.4/10

BlazBlue: Calamity Trigger (ブレイブルー カラミティ トリガー BureiBurū: Karamiti Torigā?) is a fighting game developed by Arc System Works in 2008. The game's name is a portmanteau of "blaze" and "blue," with the "z" sound omitted in the Japanese pronunciation, rendering it similar to the word "bray" in pronunciation. Originally released for the arcades, it was also released for the PlayStation 3, Xbox 360 and Windows. A port for the PlayStation Portable, titled BlazBlue Portable (ブレイブルー ポータブル BureiBurū Pōtaburu?), was released in 2010. It was the first title in the BlazBlue game series and extended franchise.

BlazBlue is a traditional 2D fighter where two characters participate in a duel. A round is called a "rebel" and one match can consist of one to five "rebels". To win a round, one player must either incapacitate the other by inflicting damage through various attacks to reduce their opponent's health to zero or by having more remaining health than their opponent after the clock runs out.

Every character has a weak, medium and strong attack, as well as an "unique" technique, called a Drive attack, which is different for each character. Those attacks are also known as "A", "B", "C" and "D". Various combos can be performed by every character through careful input of regular and Drive attacks. A combo consists of two or more consecutive attacks that hit an opponent without them retaliating. As combos become longer, each attack will do less damage than normal to give the opponent a chance to retaliate. Grabs can be incorporated into combos also by pressing the "B" and "C" buttons at the same time. Occasionally, some attacks (e.g. Jin's Hirensou) will use portions of the player's heat gauge at the bottom of the screen. The heat gauge is filled by either dealing or receiving damage. When a character has 50% or more heat, special moves called "Distortion Drives" can be performed. When a Distortion Drive is successfully performed and connects with the opponent, it deals massive damage and is visually flashier than normal attacks.


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