Battle Arena Toshinden | |
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North American cover showing Eiji and Mondo engaging in battle
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Developer(s) | Tamsoft, DreamFactory (Wii) |
Publisher(s) |
Takara SCEA Sega Nintendo |
Platform(s) | PlayStation, Saturn, PC Game Boy, Wii, R-Zone |
Release date(s) |
PlayStation Saturn Game Boy PC
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Genre(s) | Fighting |
Mode(s) | Single player, multiplayer |
Aggregate score | |
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Aggregator | Score |
GameRankings | 85% (PS) (2 reviews) |
Review scores | |
Publication | Score |
AllGame | (PS) |
Dragon | (PS) |
EGM | 32.5/40 (PS) 21/40 (SS) |
Famitsu | 30/40 (PS) 9/10 (PS) 10/10 (PS) |
Game Informer | 8.5/10 (PS) |
GamePro | 18/20 (PS) 17/20 (PS) |
GamesMaster | 88% (PS) |
GameSpot | 6/10 (PC) |
IGN | 7/10 (PS) |
Electric Playground | 10/10 (PS) |
Maximum |
(PS) (SS) |
Next Generation | (PS) |
Sega Saturn Magazine | 80% (SS) |
Award | |
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Publication | Award |
Electronic Gaming Monthly | Best Fighting Game of 1995 |
Battle Arena Toshinden (バトルアリーナ闘神伝 Batoru Arīna Tōshinden?) is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and PC. It was one of the first fighting games to boast polygonal characters in a 3D environment, and it is credited for taking the genre into "true 3-D" due to its introduction of the sidestep maneuver.
The game was originally promoted as a PlayStation exclusive, with Sony initially promoting it as a "Saturn killer" (against Sega's Virtua Fighter), but it was ported to the Saturn with additional features less than a year later. Once fighting games like Tekken started emerging, Battle Arena Toshinden quickly declined in popularity, but still did spawn a series of sequels. It was the first 3D weapons fighter, and was succeeded in spirit by Soul Edge and other games of the genre.
Each character has his or her own unique set of basic moves, special attacks, and a desperation attack that can only be used when the player has low energy (around 10% or less). The player is able to move in 3D around the 3D arenas using the L/R shoulder buttons, which can be used to dodge projectile attacks, or get away from a dangerous spot.
Players move using the directional pad. Holding the backwards directional button allows the player to block basic attacks and reduces most of the damage from opponents' special moves. Players can also run by quickly tapping the forward directional button.