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Tekken (arcade game)

Tekken
Tekken 1 game cover.jpg
Cover of North American PlayStation version
Developer(s) Namco
Publisher(s) Namco
Director(s) Seiichi Ishii
Producer(s) Hajime Nakatani
Designer(s) Seiichi Ishii
Composer(s) Yoshie Arakawa
Yoshie Takayanagi
Series Tekken
Platform(s) Arcade, PlayStation, PlayStation 2, PlayStation Network
Release Arcade
  • JP: December 9, 1994
  • NA/EU: December 11, 1994
PlayStation
  • JP: March 31, 1995
  • EU: November 7, 1995
  • NA: November 8, 1995
PlayStation Network
  • JP: July 6, 2011
  • NA: June 3, 2011
  • PAL: May 21, 2011
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Cabinet Upright
Arcade system Namco System 11
CPU 1x PSX CPU @ 16.9344 MHz,
1x Hitachi H8/3002 @ 16.384 MHz
Sound 1x Namco C352 @ 16.384 MHz
Display Horizontal orientation, Raster, 640 x 480 resolution
Review scores
Publication Score
Edge 9 of 10
Famitsu 38 of 40 (PS)
IGN 7.5 of 10 (PS)
Maximum 5/5 stars (PS)

Tekken (also known as Tekken 1) is a fighting video game developed and published by Namco. It was released in arcades in December 1994 and on the PlayStation in 1995. It was the first entry in the popular Tekken series, succeeded by Tekken 2 in August 1995. The arcade game features eight playable characters, while the PlayStation version features 17 playable characters in the roster.

As with many fighting games, players choose a character from a lineup, and engage in hand-to-hand combat with an opponent. Unlike most fighting games of the time, Tekken allows the player to control each of the fighter's four limbs independently. The player can watch the animation on screen and figure out the appropriate command (if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick, or a similar variation). By default, there are two rounds of combat. However, the players have a choice from one to five rounds, as well as options for the time limit of each round. If the time limit for the round expires, the character with more health remaining will be declared the winner; if one does not exist, the round will be a draw.

In the game, the name of the location is displayed in the bottom right corner of the screen. Unlike in the sequels, the locations were all representations of real places and included Chicago (USA), Windermere (Great Britain), Monument Valley (USA), Angkor Wat (Cambodia), Szechwan (China), Kyoto (Japan), Fiji (Fiji), Venezia (Italy), Acropolis (Greece), King George Island (Antarctica), and Chiba Marine Stadium (Japan).


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