Tekken 2 | |
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PlayStation cover art
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Developer(s) | Namco |
Publisher(s) |
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Director(s) | Seiichi Ishii |
Producer(s) | Hajime Nakatani |
Designer(s) | Seiichi Ishii |
Programmer(s) | Masanori Yamada |
Composer(s) | Yoshie Arakawa Yoshie Takayanagi |
Series | Tekken |
Platform(s) | Arcade, PlayStation, PlayStation 2 (as part of Tekken 5's Arcade History mode), PlayStation Network, Zeebo (via ZeeboNet 3G),Verizon mobile phones |
Release |
Arcade August 3, 1995 (TES2/VER.A) September 29, 1995 (TES2/VER.B and TES3/VER.B)
PlayStation Network |
Genre(s) | Fighting game |
Mode(s) | Up to two players simultaneously |
Cabinet | Upright |
Arcade system | Namco System 11 |
CPU | 1x PSX CPU @ 16.9344 MHz, 1x Hitachi H8/3002 @ 16.384 MHz |
Sound | 1x Namco C352 @ 16.384 MHz |
Display | Horizontal orientation, Raster, 640 x 480 resolution |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 93% (PlayStation) |
Metacritic | 89/100 |
Review scores | |
Publication | Score |
AllGame |
(Arcade) (PlayStation) |
CVG | |
EGM | 34/40 8.5/10 |
Famitsu | 38/40 |
GameFan | 291/300 |
Game Informer | 9.5/10 |
GamePro | 5/5 |
Game Revolution | A- |
GameSpot | 9.2/10 |
IGN | 9/10 |
Play | 95% |
Mean Machines | 94% |
Awards | |
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Publication | Award |
(1995) | 6th Best Game, 6th Best Fighting Game, 9th Best Direction, 4th Best Graphics |
GamePro (1995), GamePro (1996), EGM (1996) |
Best Arcade Game |
GamePro (1996) | Best Fighting Game |
GameFan Megawards (1996) | Best Use of FMV/CG of the Year, Best Soundtrack of the Year (Runner-Up), 5th Top Game of 1996 Tekken 2 was a best-seller in the UK. It was also acclaimed by game critics, with a 93% rating at GameRankings.GameSpot, which gave the game 9.2 out of 10, praised the game's graphics and fluid character movement. It received a number of Game of the Year awards from various publications. |
Tekken 2 (鉄拳2?) is the second installment in the Tekken fighting game series. It was first released in arcades in August 1995, and later released for the PlayStation in 1996. The original arcade version of the game was released in Tekken 5's Arcade History mode for the PlayStation 2, in 2007 for the PlayStation 3 and PlayStation Portable via the PlayStation Network, and in 2009 for Zeebo.
There are ten playable characters in the game's arcade version and up to twenty-five fighters, including eight new ones in the console version. The home version also introduced new, now-staple game modes to the series. Tekken 2 was a massive critical as well as commercial success. It was succeeded by Tekken 3 in March 1997.
The gameplay in Tekken 2 is much like its predecessor with a few additions. It continues to use 2D backgrounds in its stages, an infinite playing field, and a fighting system that utilizes four buttons: left punch, right punch, left kick, and right kick. Distinct additions included attack reversals for some characters, back throws, chain-throws, and a sidestep unique to two characters, Kazuya Mishima and Heihachi Mishima. However, Yoshimitsu has a spinning sidestep move that lowers his health. Tackles were also modified to inflict damage when running from a greater distance. Each time the game is beaten with one of the default available characters in arcade mode, the associated sub-boss character becomes selectable.