Tekken 5 | |
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Developer(s) | Namco |
Publisher(s) | Namco |
Director(s) | Masahiro Kimoto Katsuhiro Harada |
Producer(s) | Hajime Nakatani |
Designer(s) | Yuichi Yonemori Takahiro Noda Kazuo Takahashi |
Programmer(s) | Masanori Yamada |
Artist(s) | Yoshinari Mizushima Kazuaki Fujimoto |
Composer(s) | See music section |
Series | Tekken |
Platform(s) | Arcade, PlayStation 2 |
Release date(s) |
Arcade PlayStation 2 |
Genre(s) | Fighting |
Mode(s) | Single player, multiplayer |
Arcade system | Namco System 256 |
Display | Raster (horizontal) |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 89.20% |
Metacritic | 88/100 |
Review scores | |
Publication | Score |
GameSpot | 9.2/10 |
IGN | 9.3/10 |
Awards | |
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Publication | Award |
GameSpot | Best Fighting Game of 2005 |
IGN | Best PlayStation 2 Fighting Game |
Tekken 5 (鉄拳5?) is a fighting game developed and published by Namco in 2004 for the arcades and in 2005 for the PlayStation 2. It is the fifth canonical installment, and sixth main installment, in the popular Tekken series, marking the tenth anniversary of the series. The game was upgraded to Tekken 5.1, which had mostly balance changes to the gameplay, and later an update Tekken 5: Dark Resurrection which was released for arcades in 2005 and later ported to the PlayStation Portable as Tekken: Dark Resurrection.
The game removes several major gameplay changes introduced in Tekken 4, such as uneven stage terrain, in favor of a faster gameplay akin to the older games in the series. It is also the first game in the series to feature the ability to customize characters with accessories, clothing, and other aesthetic items purchased with in-game currency. There are up to 32 characters to choose from, including seven new fighters. The home version includes a mode known as Devil Within, a variant of Tekken Force introduced in Tekken 3. Unlike Tekken 5.1 which merely tried to balance the game, the update Dark Resurrection adds a host of new content, especially in its home version for the PSP.
Tekken 5 was a major critical and commercial success, averaging 88/100 from Metacritic and having sold some six million copies. Its sequel, Tekken 6 was released in 2007 in the arcades and later ported to the PlayStation 3 and Xbox 360 in 2009.
Tekken 5 is credited with taking the series back to its roots. It incorporates a faster, more fluid fighting system, improved graphics, returning characters, and some of the Tekken series' trademark infinite stages. New to Tekken 5 is the crush system which affects the vulnerability of a character while they attack. For example, a move with jumping properties, such as a hopkick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks.