Soul Edge | |
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Soul Edge, Japanese arcade flyer
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Developer(s) | Project Soul |
Publisher(s) | Namco |
Director(s) | Teruaki Konishi Koh Onda (co-director) Tarō Okamoto (art director) |
Producer(s) | Hiroaki Yotoriyama |
Programmer(s) | Shinobu Nimura (main) |
Artist(s) | Kouji Mitsunaga (characters) Hideaki Itō (graphics & logo) Hiroshi Kuwabara (opening) |
Composer(s) | See discography |
Series | Soul |
Platform(s) | Arcade PlayStation |
Release date(s) |
Arcade December 1995 May 16, 1996 (Ver. II) PlayStation
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Genre(s) | Fighting game |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | System 11 |
Display | Raster, 640 x 480 pixels (Horizontal), 65536 colors |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 91.5% |
Metacritic | 89/100 |
Review scores | |
Publication | Score |
AllGame | |
EGM | 33 / 40 |
Famitsu | 34 / 40 |
GameFan | 292 / 300 |
GamePro | 5 / 5 |
GameSpot | 8.3 / 10 |
IGN | 8.9 / 10 |
Next Generation |
Soul Edge (ソウルエッジ Sōru Edji?) is a fighting game developed by the team Project Soul and published by Namco. Originally released as an arcade game in December 1995, an upgraded and expanded version of the game was ported to the PlayStation in December 1996. The PlayStation version was renamed Soul Blade in North America, Europe, and Australia. The game was a commercial and critical success and was followed up with Soulcalibur in July 1998. Soul Edge is the first installment in the Soul series.
Soul Edge was created prior to the introduction of the so-called 8-Way Run, which allows the player to move their character in a complete range on the Y-axis. The characters can sidestep to either side by double-tapping down to move to the foreground or tapping down then up to the background. The jump maneuver (which in Soulcalibur is more like a hop) moves the player higher into the air, even allowing it to pass above the opponent (much like in Tekken). The game uses an active block system performed by pressing the block button, and a combat system based on the three attack buttons: horizontal attack, vertical attack, and kick.
Character moves retain a feel of Namco's Tekken series. Each character has in his or her arsenal one or two slow but unblockable attacks. Each character is also capable of performing one or two "Critical Edge" attacks, consisting of a long series of linked hits, usually ending in a strong high attack. These moves require the input of a special combination of two parts: they are activated by pressing all three attack buttons together, and if it connects, the player has the chance of extending the combo with a character-specific sequence, which must be input during the attack. This attack depletes one-third of the Weapon Gauge when used.