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Soulcalibur

Soulcalibur
Soulcalibur flyer.png
European arcade flyer
Developer(s) Project Soul
Publisher(s) Namco
Namco Bandai Games (XBLA, iOS, Android)
Producer(s) Yasuhiro Noguchi
Hiroaki Yotoriyama
Composer(s) Junichi Nakatsuru
Yoshihito Yano
Akitaka Tohyama
Takanori Otsuka
Hideki Tobeta
Series Soulcalibur
Platform(s) Arcade, Dreamcast, iOS, Xbox Live Arcade, Android
Release Arcade
July 30, 1998
Dreamcast
  • JP: August 5, 1999
  • NA: September 9, 1999
  • EU: December 1, 1999
XBLA
July 2, 2008
iOS
January 19, 2012
Android
November 20, 2013
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system System 12
Display Raster, 640 × 480 pixels (Horizontal), 65536 colors
Up to 2560 × 1600 pixels (Android)
Aggregate scores
Aggregator Score
GameRankings 96.56% (Dreamcast)
78.91% (XBLA)
Metacritic 98/100 (Dreamcast)
79/100 (XBLA)
72/100 (iOS)
Review scores
Publication Score
1UP.com B- (XBLA)
AllGame 5/5 stars
EGM 10/10 (Dreamcast)
Eurogamer 8/10 (XBLA)
Famitsu 40/40 (Dreamcast)
GameFan 98/100 (Dreamcast)
Game Informer 9.25/10 (Dreamcast)
GamePro 5/5 stars (Dreamcast)
GameSpot 10/10 (Dreamcast)
7.5/10 (XBLA)
IGN 10/10 (Dreamcast)
8.1/10 (XBLA)
Awards
Publication Award
Electronic Gaming Monthly Game of the Year
GameRankings Game of the Year
GameSpot Game of the Year

Soulcalibur (ソウルキャリバー Sōrukyaribā?) is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soul series, preceded by Soul Edge in December 1995. Originally released in arcades in July 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. The North American version was released in September 1999 as a launch title for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008. A sequel, Soulcalibur II, was released in July 2002.

Developed closely with Namco's Tekken development team, it is one of few home console ports that outdid their arcade parent graphics-wise. The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a unique eight-way movement system. Soulcalibur is widely regarded as one of the best Dreamcast titles and is one of the most critically acclaimed fighting games of all time.

One of the biggest innovations introduced by Soulcalibur to the gameplay system of its predecessor, Soul Edge, is the eight-way run. Previous 3D fighters had only limited movement along the third axis, with sidesteps and rolls providing useful but unsustained lateral movement. In Soulcalibur, simply holding down a joystick direction causes the character to run in that direction, giving the player a sense of freedom and deepening the strategy of the game. Soulcalibur also improved gameplay with "forgiving buffering", executing the input for one move before the player's character has finished recovering from their previous move, and leads to executing a quick succession of moves (other fighting games such as the Tekken and Virtua Fighter series have relatively strict buffering requirements, meaning expert timing is required to pull off many combinations, but Soulcalibur features much more lenient timing to successfully execute a buffer). Finally, the Guard Impact offensive blocking maneuver shown in Soul Edge was given a deeper range of techniques in Soulcalibur, allowing players to push back or redirect attacks past themselves as well as swatting away an opponent's weapon to stun them.


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