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Army of Two

Army of Two
ArmyofTwo front-1-.jpg
Developer(s) EA Montreal
Publisher(s) Electronic Arts
Writer(s) Corey May
Dooma Wendschuh
Keith Arem
Composer(s) Trevor Morris
Series Army of Two
Engine Unreal Engine 3
Platform(s) PlayStation 3, Xbox 360
Release date(s)
  • NA: March 6, 2008
  • EU: March 7, 2008
  • AU: March 13, 2008
  • JP: March 19, 2008
Genre(s) Third-person shooter
Mode(s) Single-player, co-op (closed)
Aggregate scores
Aggregator Score
GameRankings (X360) 74.56%
(PS3) 74.31%
Metacritic (PS3) 74/100
(X360) 72/100
Review scores
Publication Score
Edge 4/10
Game Informer 7.5/10
GameSpot 6.5/10
GameTrailers 7.3/10
IGN 7.9/10
OXM (UK) 7/10
X-Play 4/5

Army of Two is a third-person shooter video game developed and published by Electronic Arts, released on March 6, 2008 for the Xbox 360 and PlayStation 3 consoles. The game is centered upon two mercenaries fighting through war, political turmoil, and a conspiracy from 1993 to 2009. Focusing on cooperative strategies, Army of Two's main feature is the necessity to use coordinated teamwork to accomplish the game's goals. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies. Dependence on a partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it.

Army of Two is one of the first games released for the Xbox 360 and PlayStation 3 consoles that feature region-locked online play. EA claims that the region-locking is to prevent network lag caused by players from multiple regions, and to prevent the Asian region console owners from playing the U.S. and European version of the game, as the Asian version has been censored to meet certain requirements (notably, the shooting of already dead bodies in the game). On August 11, 2011, Electronic Arts shut down the online multiplayer servers for the game. A sequel titled Army of Two: The 40th Day, was released on January 12, 2010.

The player can upgrade their armor to make it better and stronger but these cannot be purchased and are unlocked as the player progresses through campaign mode. The players start with Basic body armor, upgrade to Medium after completing the Afghanistan mission, and are granted Heavy body armor after the Aircraft Carrier mission. Players can also unlock and purchase new face masks that the main characters wear.

The game allows weapon customization, bought with money earned as the game progresses. Such elements as new barrels, , forend-mounted vertical grips, and extra-large magazines and ammo drums that can be swapped out to give the weapon a unique look and superior statistics. Other modifications include suppressors, a gun-shield, an underslung grenade launcher, or an underslung 12-gauge shotgun.


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