Army of Two: The 40th Day | |
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Developer(s) |
EA Montreal Buzz Monkey (PSP) |
Publisher(s) | Electronic Arts |
Director(s) | Alex Hutchinson |
Writer(s) | Alex Hutchinson Matt Turner |
Composer(s) | Tyler Bates |
Series | Army of Two |
Engine | Unreal Engine 3 |
Platform(s) | PlayStation 3, Xbox 360, PlayStation Portable |
Release | |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (X360) 74.13% (PS3) 72.39% (PSP) 46.40% |
Metacritic | (PS3) 74/100 (X360) 73/100 (PSP) 49/100 |
Review score | |
Publication | Score |
IGN | 8.5/10 |
Army of Two: The 40th Day is a third-person shooter video game developed by EA Montreal and published by Electronic Arts for PlayStation 3 and Xbox 360. The game was also released for PlayStation Portable, which was developed by Buzz Monkey. It is the sequel to Army of Two. Army of Two: The 40th Day was released on January 12, 2010 in North America, on January 14, 2010 in Australia, and on January 15, 2010 in Europe.
The 40th Day focuses on two-player cooperative play and employs a cover system. It features Tyson Rios and Elliot Salem, the two protagonists from the original game, as combatant partners who, with the assistance of their handler Alice Murray, must fight to survive and prevail over invading forces that have engulfed Shanghai, China in a devastating terrorist attack. A demo of the game was released on Xbox Live and PlayStation Network.
A sequel to The 40th Day, entitled Army of Two: The Devil's Cartel, has been developed by EA Montreal and Visceral Games and was released on March 26, 2013.
Weapons and upgrades are available, with interchangeable upgrades between weapons such as adding the barrel of one assault rifle to another. The "pimped" option returns along with new camouflage schemes. Weapons can now also be obtained from dead enemies, increasing the player's arsenal to four weapons, along with grenades. Bullets will be able to penetrate weaker materials such as wood and sheet metal. Certain weapons and weapon lockers can only be unlocked by morality moments. Weapon parts can be obtained in the game for free, either by searching armored boxes (which are locked as soon as the enemy guarding it detects the player's presence), rescuing hostages, or simply exploring.
New Heavy enemy types appear as bosses. They wear thick armor and often require a special method of attack to defeat, such as shooting gas canisters or grenade bags that they carry. The Heavy enemies carry weapons such as a flamethrower and a Gatling gun that cannot be unlocked by the player, though they can be picked up and temporarily used after the Heavy is defeated.