Animal Crossing: City Folk | |
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North American box art
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Developer(s) | Nintendo Entertainment Analysis & Development Group No. 2 |
Publisher(s) | Nintendo |
Director(s) | Hisashi Nogami Isao Moro |
Producer(s) | Katsuya Eguchi |
Artist(s) | Tomomi Marunami Keisuke Umeda Rikuto Yoshida |
Writer(s) | Arisa Hosaka |
Composer(s) | Manaka Tominaga Shiho Fujii Kazumi Totaka |
Series | Animal Crossing |
Engine | Animal Crossing: Wild World |
Platform(s) | Wii |
Release date(s) |
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Genre(s) | Social simulation |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 73/100 (50 reviews) |
Review scores | |
Publication | Score |
1UP.com | C |
Famitsu | 33 out of 40 |
GameTrailers | 7.2 out of 10 |
IGN | 7.5 out of 10 |
Nintendo Power | 8.0 out of 10 |
X-Play | 4 out of 5 |
Animal Crossing: City Folk, known in Europe and Oceania as Animal Crossing: Let's Go to the City (known in Japan as: 街へ行こうよ どうぶつの森, lit. Animal Forest: Let's Go to the City), is a 2008 life simulation video game developed and published by Nintendo for the Wii console and the third game in the Animal Crossing series. It is also one of the first titles that was re-released as a part of the Nintendo Selects collection in 2011.
In City Folk, the player character lives in a rural village populated with anthropomorphic animals, taking part in various activities such as collecting and planting. Similar to other games in the Animal Crossing series the game is synced to the Wii system clock and calendar, allowing the game to be played in real-time and affecting the occurrence of in-game events based on the current time of day or season. City Folk utilizes Nintendo Wi-Fi Connection, allowing players to visit one another's villages via online play. The game is also the first Wii title to be compatible with the Wii Speak accessory, which enables voice chat.
City Folk was officially announced at E3 2008. The game is one of the best-selling games on the Wii with 3.38 million copies sold worldwide.