Zeus: Master of Olympus | |
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Developer(s) | Impressions Games |
Publisher(s) | Sierra Entertainment |
Distributor(s) | Sierra Entertainment |
Designer(s) | Chris Beatrice |
Composer(s) | Keith Zizza, Henry Beckett |
Platform(s) | Microsoft Windows |
Release | 2000 |
Genre(s) | City-building |
Mode(s) | Single player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 87 |
Review scores | |
Publication | Score |
Eurogamer | 9/10 |
IGN | 9.1/10 |
Zeus: Master of Olympus is the fifth full title of the City Building Series developed by Impressions Games and published by Sierra Entertainment. Like previous titles, Zeus focuses on the building and development of a city in ancient times, this time in Ancient Greece. It features some changes to the Caesar III engine, most notably the new housing blocks, now dividing "common" and "elite" housing from the start, and more detailed walkers.
For a detailed overview of city building mechanics, see Series concepts and mechanics
As with other games in the series, the player must build a city on an empty plot of land of variable size and resources. The percentage objectives were replaced by direct goals, such as treasury size, production rate, a monster slaying or conquering other cities.
Food resources in this game are urchins, fish, pork, cheese, carrots, onions, and wheat. Raw materials include wood (for triremes and sanctuary building), bronze (armor and sculptures), marble (sanctuary building), grapes (wine), olives (olive oil), and fleece (which can be directly sold to citizens). It is even possible to coin currency — if a silver mine is available, the player can construct a mint which will produce a limited amount of drachmas yearly. Food distribution works a bit differently from the previous games. An agora is built on a road, and goods stands are placed on top of it. After the stand owner collects goods from a nearby granary or storehouse, a peddler will start roaming around roads distributing available goods.