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Caesar III

Caesar III
Caeser III Coverart.jpg
Boxart
Developer(s) Impressions Games
Publisher(s) Sierra Entertainment, Sold-Out Software
Designer(s) David Lester
Composer(s) Robert Euvino
Series [*]
Platform(s) Microsoft Windows, Mac OS
Release September, 1998 (PC)
Genre(s) City-building
Mode(s) Single-player

Caesar III is a video game that was released on September 30, 1998, developed by Impressions Games and published by Sierra Entertainment. It is the third installment of the Caesar series of games and is part of Sierra's City Building Series. Players take on the role of a Roman governor, tasked with building up a grand Roman city, in which they must ensure their citizens have their needs met, that their city is safe and profitable, while meeting various goals set for them and dealing with various disasters, angry gods and hostile enemies.

The game is played through a two dimensional isometric perspective, set to a fixed magnification level that can be rotated, but only by ninety degrees either clockwise or counter-clockwise. Players use an interface system to design a city, including buttons for different aspects of building such as Housing, Religion and Security, amongst others; for some, an additional menu is provided of buildings available to the player. While some construction work, like building a road, simply require the left mouse button being held down and then released when the layout is right, most structures are of a fixed size and simply need to be put down where space is available; some obstacles (man-made or natural) can be cleared away, but others cannot except in the game's editor (see "Editor" below). Additional buttons for viewing messages (recent or old), undoing recent building work, and moving to any trouble spots that have begun to occur (such as an invasion), are also provided, while the interface also includes a mini-map of the current region being built in. Various options, including being able to tune how fast the game is going and what difficulty it can be played at, are also accessible in drop-down menus.

To assist further with city building, players have access to an "Empire Map", which can be used to set up trade with other Roman cities and keep tabs on incoming invasions. Players are also provided with a series of advisers who can help with them with various aspects of city life, including a general overview adviser who can give a quick summary of each aspects, with any problems needing attention highlighted in red text (i.e. How much unemployment there is). In-game overlays can be accessed that can highlight various elements, such as access to a service or problems, while messages about any issues or matters are provided, with important ones opened automatically, whilst some significant events, such as city milestones or messages from the Roman Emperor, receive a short video clip to them. The game's background music notably changes according to the situation of the city's size, or if an invasion is happening. All aspects of city life featured in Caesar III, from homes to religion, to trade and to warfare, are designed carefully to closely reflect that of actual Roman cities, in terms of the goods and services available during their time as well as the way of life that Roman citizens had.


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