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Caesar (computer game)

Caesar
Caesar Coverart.png
Developer(s) Impressions Games
Publisher(s) Sierra Entertainment
Designer(s) David Lester
Series [*]
Platform(s) Amiga, Atari ST, MS-DOS
Release October 12, 1992
Genre(s) City-building
Mode(s) Single player

Caesar is a city-building computer game where the player undertakes the role of a Roman governor, building ancient Roman cities.

Released in 1992 on the Amiga, ported the next year to Atari ST, PC and Macintosh, the game was similar to SimCity. In addition to similar graphics and user interfaces, it also came with issues of micromanagement, including complicated city-planning requirements such as building the right number of schools, theaters, libraries, bathhouses, and other amenities, within suitable distances of residential areas.

Notable differences of Caesar from Sim City included:

In Caesar the player was required to organize and fund armed campaigns against barbarians, and budget accordingly. The battles themselves were not featured in the original game, but the player needed to accommodate expenses such as travelling troops, billeting and provisions, as well as maintaining a road network to transport legions more effectively. SimCity eventually offered historical city graphics to overlay its game engine but the underlying user interface and growth simulation remained unchanged.

Caesar was developed and designed by Impressions Games and distributed by Sierra Entertainment. Impressions developed another Roman-themed game at the same time as Caesar, Cohort 2, a game which allowed the player to direct Ancient Roman battles in a style akin to a crude precursor of the Command & Conquer series. Impressions included a feature in Cohort 2 which allowed players of Caesar to load their saved files and play out the battles from Caesar in Cohort 2. Later, Impressions released an updated version of Caesar which automatically launched a version of Cohort 2 whenever the player engaged in battle. This version was released under the title Caesar Deluxe in 1993.


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