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Yume Kōjō: Doki Doki Panic

Super Mario Bros. 2
An image of a jumping man with red overalls and a red hat, a blue shirt, and a beet in his right hand
North American box art, with Mario holding a beet.
Developer(s) Nintendo R&D4
Publisher(s) Nintendo
Director(s) Kensuke Tanabe
Producer(s) Shigeru Miyamoto
Composer(s) Koji Kondo
Series Super Mario
Platform(s) NES, PlayChoice-10, Super NES, Game Boy Advance
Release date(s)
Genre(s) Platforming
Mode(s) Single-player
Review scores
Publication Score
AllGame 4.5/5 stars
GameSpot 8.0/10

Super Mario Bros. 2, released in Japan as Super Mario USA (Japanese: スーパーマリオUSA?, Sūpā Mario USA), is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in PAL regions the following year.Super Mario Bros. 2 has been remade or re-released for several video game consoles.

Development of Super Mario Bros. 2 started out as a prototype for a vertically scrolling, two-player, cooperative action game, but later was re-branded into Yume Kōjō: Doki Doki Panic, a Family Computer Disk System game meant to tie-in with Fuji Television's media technology expo, called Yume Kōjō (lit. Dream Factory). The characters, enemies, and themes of the game were meant to reflect the mascots and theme of the festival. After Nintendo of America found the Japanese Super Mario Bros. 2, later released internationally as Super Mario Bros.: The Lost Levels, to be too difficult and similar to its predecessor. Yume Kōjō: Doki Doki Panic was improved upon and converted back into Super Mario Bros. 2 for release outside of Japan.

The game became a commercial success, and eventually, the game became well received enough that it was also released in Japan for the Family Computer itself as Super Mario USA. Since its successful sales yield, Super Mario Bros. 2 has been considered one of the best games in the series. It has since been re-released in the Super Mario All-Stars collection, it has been remade as Super Mario Advance for the Game Boy Advance handheld system, and some of its design elements were included in Super Mario 3D World for the Wii U system.


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