Super Mario Bros.: The Lost Levels | |
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Japanese cover art
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Developer(s) | Nintendo R&D4 |
Publisher(s) | Nintendo |
Director(s) | Takashi Tezuka |
Designer(s) | Shigeru Miyamoto |
Composer(s) | Koji Kondo |
Series | Super Mario |
Engine | Super Mario Bros. |
Platform(s) | Famicom Disk System |
Release date(s) |
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Genre(s) | Platform, action |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
Eurogamer | Wii: 8/10 |
GameSpot | Wii: 6.5/10 |
IGN | 3DS: 8.5/10 |
Nintendo Life | Wii U: 8/10 |
Super Mario Bros.: The Lost Levels is a 1986 side-scrolling, platformer action game developed and published by Nintendo as the sequel to the 1985 Super Mario Bros. The games are similar in style and gameplay apart from a large increase in difficulty. Like the original, Mario or Luigi venture to rescue the Princess from Bowser. Unlike the original, the game has no two-player option and Luigi is differentiated from his twin plumber brother by having less ground friction and higher jump height. The Lost Levels also introduces setbacks like poison mushroom power-ups, counterproductive level warps, and mid-air wind gusts. The game has 32 levels across eight worlds, and five bonus worlds.
The Lost Levels was first released in Japan for the Famicom Disk System as Super Mario Bros. 2 (Japanese: スーパーマリオブラザーズ2?) on June 3, 1986, following the success of its predecessor. It was developed by Nintendo R&D4, the team led by Mario creator Shigeru Miyamoto. Nintendo of America considered the game too difficult to sell in North America and instead sold a retrofitted version of Japanese game Doki Doki Panic as its Super Mario Bros. 2. The game was not released in North America until its inclusion on the 1993 Super Nintendo Entertainment System compilation Super Mario All-Stars. It was later ported to the Game Boy Color, Game Boy Advance, and Virtual Console (Wii, Nintendo 3DS, and Wii U).