Super Mario Bros. 2 | |
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North American box art, with Mario holding a beet.
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Developer(s) | Nintendo R&D4 |
Publisher(s) | Nintendo |
Director(s) | Kensuke Tanabe |
Producer(s) | Shigeru Miyamoto |
Composer(s) | Koji Kondo |
Series | Super Mario |
Platform(s) | NES, PlayChoice-10, Super NES, Game Boy Advance |
Release | |
Genre(s) | Platforming |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
AllGame | |
GameSpot | 8.0/10 |
Super Mario Bros. 2, released in Japan as Super Mario USA (Japanese: スーパーマリオUSA Hepburn: Sūpā Mario USA?), is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in PAL regions the following year.Super Mario Bros. 2 has been remade or re-released for several video game consoles.
Super Mario Bros. 2 began as a prototype for a vertically scrolling, two-player, cooperative action game, but later was re-branded into Yume Kōjō: Doki Doki Panic, a Family Computer Disk System game meant to tie-in with Fuji Television's media technology expo, called Yume Kōjō (lit. Dream Factory). The characters, enemies, and themes of the game were meant to reflect the mascots and theme of the festival. After Nintendo of America found the Japanese Super Mario Bros. 2 (later released internationally as Super Mario Bros.: The Lost Levels) to be too difficult and similar to its predecessor, Yume Kōjō: Doki Doki Panic was improved upon and converted back into Super Mario Bros. 2 for release outside of Japan.
The game was a commercial success, leading to its release in Japan for the Family Computer as Super Mario USA.Super Mario Bros. 2 is considered one of the best games in the series. It was re-released as part of the Super Mario All-Stars collection, as well as in the form of Super Mario Advance for the Game Boy Advance handheld system.