Wolfenstein II: The New Colossus | |
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Developer(s) | MachineGames |
Publisher(s) | Bethesda Softworks |
Director(s) | Jens Matthies |
Producer(s) | Jerk Gustafsson |
Designer(s) | Fredrik Ljungdahl |
Programmer(s) | Jim Kjellin |
Artist(s) | Axel Torvenius |
Writer(s) |
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Composer(s) |
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Series | Wolfenstein |
Engine | id Tech 6 |
Platform(s) | |
Release |
Microsoft Windows, PlayStation 4, Xbox One
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Genre(s) | First-person shooter, action-adventure |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | (PC) 89/100 (PS4) 89/100 (XONE) 87/100 |
Review scores | |
Publication | Score |
EGM | 8/10 |
Game Informer | 9.75/10 |
Game Revolution | ![]() ![]() ![]() ![]() ![]() |
IGN | 9.1/10 |
PC Gamer (US) | 81/100 |
Polygon | 9/10 |
Wolfenstein II: The New Colossus is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 27 October 2017 for Microsoft Windows, PlayStation 4, and Xbox One, and is scheduled for release in 2018 for Nintendo Switch. The game is the eighth main entry in the Wolfenstein series and the sequel to 2014's Wolfenstein: The New Order, set in alternate history 1961 America following the Nazi victory of the Second World War. The story follows war veteran William "B.J." Blazkowicz and his efforts to fight against the Nazi regime in the United States.
The game is played from a first-person perspective and most of its levels are navigated on foot. The story is arranged in chapters, which players complete in order to progress. A morality choice in the prologue alters the game's entire storyline; some characters and small plot points are replaced throughout the timelines. The game features a variety of weapons, most of which can be dual wielded. A cover system is also present. Continuing from The New Order, the development team aimed to characterize Blazkowicz for players to adopt his personality.
Wolfenstein II: The New Colossus is an action-adventure shooter game played from a first-person perspective. To progress through the story, players battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, players must use a health pack to replenish the missing health. Players use melee attacks, firearms, and explosives to fight enemies, and may run, jump, and occasionally swim to navigate through the locations. Melee attacks can be used to silently take down enemies without being detected. Alternatively, players can ambush enemies, which often results in an intense firefight between the two parties. Enemy commanders can call for reinforcements several times.