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Warlock (Dungeons & Dragons)

Warlock
A Dungeons & Dragons character class
Publication history
First appearance Complete Arcane
Editions 3.5, 4th, 5th
(as a standard class) 4th, 5th
(as an alternate class) 3.5
Mythological origins Warlock

The warlock is a playable character class in the Dungeons & Dragons fantasy role-playing game. It was introduced as a non-core base class in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons. In 4th and 5th edition, the warlock is a core class.

Warlocks in 3rd edition receive their abilities through the influence of some unearthly being such as a Demon or Fey. They are either born with these powers or receive them through a fell pact, which turns their soul into a dark font of eldritch powers. Warlocks do not cast spells, but instead use spell-like abilities called "invocations", which represent the tapping of the power granted to the warlock. The most important of these abilities is the "eldritch blast" which is the warlock's main offensive ability, firing a blast of magical energy at the target.

The major difference that warlocks have from all other D&D 3rd edition magic users is their ability to use their invocations "at will," without a limit on the number of times an invocation can be cast. In contrast, a wizard or sorcerer can cast a set number of spells every day from a wider selection of spells than a warlock.

In 4th edition, the warlock's powers are known as spells, and use the standard power system. The warlock has many different unique abilities, though a warlock's trademark ability is still Eldritch Blast. They can also deliver various effects through Warlock's Curse. The Warlock's other class features make them more accurate at ranged attacks when no ally is closer to their target and allow them to gain concealment whenever they move a sufficient distance. Almost all of the warlock's attack powers depend on charisma or constitution for accuracy and damage, with some powers gaining bonuses from intelligence.

The specific source of the warlock's power is defined as a Pact (with a non-divine supernatural entity or power), which affects at-will power options and makes certain powers more effective and provides a pact boon, an effect which is triggered whenever a cursed enemy is killed or incapacitated. There are six Pacts:

Tieflings and gnomes have racial bonuses to both intelligence and charisma (two key warlock attributes). In 4th edition a warlock's role is striker, meaning they are designed to deal heavy damage while avoiding retaliation. Warlocks also have many exotic powers that have bonus effects; such as Eyebite which makes the warlock invisible for one turn if it hits. Many of the Warlock's powers allow them to move as part of an attack or to move in an unusual manner, such as flight or teleportation.


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