Complete Arcane cover
|
|
Author | Richard Baker |
---|---|
Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date
|
November 1, 2004 |
Media type | Print (Hardback) |
Pages | 192 |
ISBN |
Complete Arcane is a supplemental rulebook for the 3.5 edition of the Dungeons & Dragons role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled Tome and Blood.
It presents additional rules and advice for the creation and use of character classes which specialize in arcane (as opposed to divinely-inspired) magic. Arcane magic, within the framework of the Dungeons & Dragons game system, represents magic that is learned through research or inherent power. It also provides a catchall for anything that doesn't fit into Complete Adventurer, Complete Divine, Complete Warrior, or Complete Psionic.
The Complete Arcane introduces three new base classes to the 3rd edition game.
Closer to a sorcerer than a wizard, the Warlock has been given supernatural powers. Either he or his ancestors made a deal with a supernatural being. A warlock has an innate magical ability called the eldritch blast, a damaging ray-like ability. The damage for this attack increases as the warlock gains levels. Instead of spells, warlocks gain a limited number of invocations, spell-like abilities with a distinctively sinister flavor. Most of these invocations may be performed at will, or have durations of 24 hours. Some invocations add effects to the warlock's eldritch blast, causing sicknesss, or blindness, or fright, etc.
Warmages take the concept of "magical artillery" to its extreme. They specialize in direct-damage spells and can wear light armor (and later medium armor) without penalty to their spellcasting. Though they cast spells like a sorcerer, they have a very limited list of spells they can cast.