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Complete Divine

Complete Divine
Complete Divine coverthumb.jpg
Cover of Complete Divine
Author David Noonan
Genre Role-playing game
Publisher Wizards of the Coast
Publication date
May 2004
Media type Print (Hardcover)
Pages 192
ISBN

Complete Divine is a supplemental rulebook for the 3.5 edition of the Dungeons and Dragons fantasy role-playing game published by Wizards of the Coast. It replaces and expands upon earlier rulebooks entitled Masters of the Wild and Defenders of the Faith, as well as being a catchall for anything that doesn't fit into Complete Adventurer, Complete Arcane, Complete Warrior, or Complete Psionic.

It presents additional base classes, prestige classes, and feats. It also contains additional rules and character ideas based on belief and the afterlife, as well as a chapter on magic items based on the original D&D pantheon gods/goddesses.

Updated from Oriental Adventures, the shugenja utilizes primal energies, and tapping into the earth to cast spells. It is a charisma based sorcerer-style divine casting class, with a spell list biased towards elemental spells.

Updated from the Miniatures Handbook, the Favored Soul is a spontaneously casting divine class, with a couple of additional divine abilities closely tied to his or her deity.

The class has a fairly narrow divine spell selection. The spirit shaman cast spells as sorcerers do, but they change their spell selection each day by sending their Spirit Guide into the spirit world. The shaman also has a special abilities that affect spirits (incorporeal undead, fey, elementals and creatures defined as spirits in other texts). The Spirit Guide is a purely mental/spiritual creature, incapable of affecting the world, though it does grant the spirit shaman the feat, "Alertness", as well as justifying certain class features. Ultimately, at 20th level, the spirit shaman becomes a spirit (fey) himself, much as a 20th level monk becomes an outsider.


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