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Sorcerer (Dungeons & Dragons)

Sorcerer
A Dungeons & Dragons character class
Publication history
First appearance Player's Handbook (3rd edition)
Editions 3rd, 3.5, 4th, 5th
(as a standard class) 3rd, 3.5, 5th
(as an alternate class) 4th
Source books Player's Handbook (3rd, 3.5, and 5th edition versions), Player's Handbook 2 (4th edition version)
Image Wizards.com image
Stats OGL stats

The sorcerer is a playable character class in the Dungeons & Dragons fantasy role-playing game. A sorcerer is weak in melee combat, but a master of arcane magic, generally the most powerful form of D&D magic. Sorcerers' magical ability is innate rather than studied. In the words of the 3.5 Player's Handbook: "Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice."

The sorcerer class was introduced in third edition as being separate from the wizard class, having more in common with contemporary fantasy fiction than the Vancian spell system. Sorcerers were introduced in the 3rd edition Player's Handbook, and updated in the 3.5 edition Player's Handbook.

Compared to wizards, sorcerers' instinctive grasp of magic has more flexibility within the moment but less versatility overall. That is, they do not need to prepare specific spells in advance, but each sorcerer also acquires a much smaller number of spells, since they do not use spell books and cannot simply copy new spells from others' writing. Conversely, they do not worry about carrying spell books and having them stolen. Other effects of the sorcerers' intuitive approach are that they can cast more spells per day, but qualify for more powerful spells slightly more slowly than wizards.

Since sorcerers can only have a limited number of spells at their arsenal, most tend to specialize in the offensive magic that an adventurer will use most. While they gain only a few non-combat spells, they have perhaps more sheer destructive force than any other character class. Their biggest strength is also their most fundamental disadvantage: sorcerers lack the versatility of wizards, who can use any information on an adventure ahead to prepare spells from a wide range of options. The flexible sorcerer, however, can still choose which of his few spells to use or re-use next based on each new thing he learns in the adventure, regardless of any predictions.

Sorcerers and wizards often disagree; wizards tend to think of sorcerers as sloppy and undisciplined, while sorcerers can consider wizards obsessive and distant.

Kobolds, wild elves, Chaos Gnomes (a subrace of Gnomes introduced in the Races of Stone supplement), Diaboli (an obscure race of anarchists from the Mystara Campaign setting, updated in Dragon magazine #327), and Spellscales (a humanoid draconic race from the Races of the Dragon supplement) all have Sorcerer as their favored class.


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Wikipedia

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