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Fey (Dungeons & Dragons)

Buckawn
Characteristics
Alignment Neutral
Publication history
Source books Monster Manual II
First appearance 1983
Faun
Characteristics
Alignment Neutral good
Image Wizards.com image
Publication history
First appearance Deities and Demigods (1980)
Mythological origins Faun
Oread
Characteristics
Alignment Chaotic Good
Image Wizards.com image
Publication history
First appearance Planes of Chaos (1994)
Mythological origins Oread
Sirine
Characteristics
Alignment Chaotic Neutral
Image Wizards.com image
Publication history
Source books 3E Monster Manual 2, 1E Monster Manual 2, Tales of the Lance, City of Delights, Monstrous Manual
Mythological origins Siren
Spirit of the Land
Characteristics
Alignment True Neutral
Image Wizards.com image
Publication history
Source books Monster Manual II, Dark Sun (MC12)

In Dungeons & Dragons, Fey is a category of creatures (called a creature type in the game). The fey deities are associated with the Seelie Court and the Unseelie Court. Titania is the general fey deity, with individual races like the Killmoulis who worship Caoimhin. Fey are usually humanoid in form and generally have supernatural abilities and a connection to nature. The Sylph is one creature which has a Fae appearance, but is officially recognized as an outsider creature type.

The source material includes two templates for players who wish to have crossbred characters incorporating fey traits. The first is the Half Fey, a cross between a fey and a human or giant. Feytouched are one quarter fey, the result of a crossbreeding between a Half Fey and a human or giant. All feytouched have at least one feature or characteristic that is out of the norm, including vibrantly colored hair, feathered eyebrows, or a propensity for speaking in rhyme, for example, and are charismatic. The feytouched template appeared in the third edition Fiend Folio (2003).

The atomie is the lightest and quickest of all the sprites, standing at less than one foot tall. An atomie has elven features, with pale skin with a hint of woodland green, and four dragonfly-like wings. An atomie's voice is high-pitched, sounding like the buzzing of a bee. Atomies have magical abilities, and sometimes carry weapons as well. Upon hearing an intruder, atomies hide and try to make the intruder go away, using false lights, clattering voices, and pesky, summoned insects. Atomies live in forests, in the upper branches of old hardwood trees, one family per tree. Each family hollows out a series of tiny rooms, decorating with walnut chairs, woven pine needle rugs, acorn dishes, and the like. A network of balconies, landings, and rope bridges connects the dwellings, forming a village high above the forest floor. Atomies seldom bother with outsiders.

The atomie first appeared in the first edition Monster Manual II (1983). It appeared in the second edition for the Greyhawk setting in the Monstrous Compendium Greyhawk Appendix (1990) under the "sprite" entry., the Monstrous Manual (1993).

The atomie appeared in the Tome of Horrors (2002) from Necromancer Games. It was also featured in Paizo Publishing's book Pathfinder Roleplaying Game Bestiary 3 (2011), on page 28. It also makes an appearance in the Castles & Crusades Classic Monsters the Manual.


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Wikipedia

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