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Vienna Game

Vienna Game
a b c d e f g h
8
Chessboard480.svg
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
e5 black pawn
e4 white pawn
c3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Moves 1.e4 e5 2.Nc3
ECO C25–C29
Named after Vienna, Austria
Parent Open Game

The Vienna Game is an opening in chess that begins with the moves:

White's second move is less common than 2.Nf3, and is also more recent. A book reviewer wrote in the New York Times in 1888 that "since Morphy only one new opening has been introduced, the 'Vienna'."

The original idea behind the Vienna Game was to play a delayed King's Gambit with f4, but in modern play White often plays more quietly (for example by fianchettoing his king's bishop with g3 and Bg2). Black most often continues with . The opening can also lead to the Frankenstein–Dracula Variation.

Weaver W. Adams famously claimed that the Vienna Game led to a forced win for White.Nick de Firmian concludes in the 15th edition of Modern Chess Openings, however, that the opening leads to equality with best play by both sides.


White has three main options: 3.f4, 3.Bc4, and 3.g3. Note that 3.Nf3 transposes to the Petrov's Three Knights Game, which after 3...Nc6 leads to the Four Knights Game.

At grandmaster level, the move 3.f4..., the Vienna Gambit, is considered too risky an opening. It is best met by 3...d5, striking back in the center, since 3...exf4 4.e5 Qe7 5.Qe2 forces Black's knight to retreat. After 4.fxe5 Nxe4, 5.Qf3 is well met by 5...Nc6, with the point 6.Nxe4 Nd4. 5.d3 is also possible, but the normal continuation is 5.Nf3. White obtains open lines and attacking chances, but Black can usually hold the balance with correct play.

The move 3.Bc4 leads to a position which can also be reached from the Bishop's Opening (1.e4 e5 2.Bc4). Black has several choices here; 3...Bc5 can transpose to the King's Gambit Declined after 4.d3 d6 5.f4 Nc6 6.Nf3; after 3...Nc6 4.d3, 4...Na5, 4...Bc5 or 4...d6 are all playable; 3...Bb4 4.f4 Nxe4 5.Qh5 0-0 leads to wild but probably equal play, according to de Firmian in MCO-15. Also possible is 3...Nxe4, when 4.Nxe4 d5, forking bishop and knight, is fine for Black. The attractive-looking 4.Bxf7+ is weak; after 4...Kxf7 5.Nxe4 d5! (inferior is 5...Nc6 6.Qf3+, when Black cannot play 6...Kg8?? because of 7.Ng5! 1–0 Davids–Diggle, London Banks League 1949, while 6...Ke8 leaves the king awkwardly placed in the center) 6.Qf3+ (6.Qh5+ g6 7.Qxe5? Bh6! wins for Black) Kg8 7.Ng5!? (hoping for 7...Qxg5?? 8.Qxd5+ and mate next move, Schottlaender–Ed. Lasker, simultaneous exhibition, Breslau c. 1902) Qd7!, with a large advantage for Black in view of his bishop pair and pawn center. After 3...Nxe4, White usually continues instead 4.Qh5 (threatening Qxf7#) 4...Nd6 5.Bb3 when Black can either go for the relatively quiet waters of 5...Be7 6.Nf3 Nc6 7.Nxe5 g6 8.Qe2 (or 8.Nxc6 dxc6 9.Qe5 0-0) Nd4 9.Qd3 Nxb3 10.axb3 Nf5 11.0-0 d6, which led to equality in AnandIvanchuk, Roquebrune 1992. or the complexities of 5...Nc6 6.Nb5 g6 7.Qf3 f5 8.Qd5 Qe7 9.Nxc7+ Kd8 10.Nxa8 b6, which the Irish correspondence chess player and theorist Tim Harding extravagantly dubbed "the Frankenstein–Dracula Variation."


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