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Open Game

Open Game
a b c d e f g h
8
Chessboard480.svg
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
e5 black pawn
e4 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Moves 1.e4 e5
ECO C20–C99
Parent King's Pawn Game
Synonym(s) Double King's Pawn Opening
Double King's Pawn Game

An Open Game (or Double King's Pawn Opening) is a chess opening which begins with the following moves:

White has moved the king's pawn forward two squares and Black replies in kind, the result being an Open Game. Other responses to 1.e4 are termed Semi-Open Games, or Single King's Pawn Games.

It should not be confused with the term "open game" (small o), referring to a chess position where ranks, files and diagonals are open, and tending to more tactical gameplay. Bishops are generally stronger than knights on an open board due to their ability to cover longer distances.


White opens by playing 1.e4, which is the most popular opening move and has many strengths—it immediately stakes a claim in the center, and frees two pieces (the queen and king's bishop) for action. The oldest openings in chess follow 1.e4. Bobby Fischer wrote that 1.e4 was "best by test". On the negative side, 1.e4 places a pawn on an undefended square and weakens the squares d4 and f4; the Hungarian master Gyula Breyer melodramatically declared that "After 1.e4, White's game is in its last throes." If Black keeps the symmetry by replying 1...e5, the result is an Open Game (Hooper & Whyld 1992) (Watson 2006:87–90).

The most popular second move for White is 2.Nf3, attacking Black's king pawn, preparing to castle kingside, and preparing for d2–d4. Black's most common reply is , which usually leads to the Ruy Lopez (3.Bb5), Italian Game (3.Bc4), or Scotch Game (3.d4), though 3.Nc3 Nf6 (the Four Knights Game), often played in the late 19th to early 20th century, or, less commonly, 3....g6 or ...Bb4, (the Three Knights Game), are other possibilities. If Black instead maintains symmetry and counterattacks White's center with then the Petrov's Defense will usually result, though White can avoid the extensive theory of the Petrov by playing 3.Nc3 if he wishes.


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Wikipedia

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