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Italian Game

Italian Game
a b c d e f g h
8
Chessboard480.svg
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
c6 black knight
e5 black pawn
c4 white bishop
e4 white pawn
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Moves 1.e4 e5 2.Nf3 Nc6 3.Bc4
ECO C50–C59
Origin 15th or 16th century
Parent Open Game

The Italian Game is a family of chess openings beginning with the moves:

The Italian Game is one of the oldest recorded chess openings; it occurs in the Göttingen manuscript and was developed by players such as Damiano and Polerio in the 16th century, and later by Greco in 1620, who gave the game its main line. It has been extensively analyzed for more than 300 years. The term Italian Game is sometimes used interchangeably with Giuoco Piano, though that term also refers particularly to play after 3...Bc5. The Italian is regarded as an Open Game, or Double King's Pawn game.

The opening's defining move is the White bishop move to c4 (the so-called "Italian bishop") in preparation for an early attack on Black's vulnerable f7-square. As such the game is typified by aggressive play, where Black's best chances are often vigorous counterattacks. Most grandmasters have largely abandoned the Italian Game in favour of the Ruy Lopez (3.Bb5) and Scotch (3.d4), considering those two openings better tries for a long-term advantage, but the Italian is still popular in correspondence chess, where players are allowed access to published theory, and in games between amateurs.


Black's two main options are 3...Bc5, the Giuoco Piano, and 3...Nf6, the Two Knights Defense. They are about equally popular but the resulting positions usually have a very different character.

Until the 19th century, this line was the main line of the Italian Game. Dubbed the Giuoco Piano ("Quiet Game") in contra-distinction to the more aggressive lines then being developed, this continues 4.d3, the positional Giuoco Pianissimo ("Very Quiet Game"), or the main line 4.c3 (the original Giuoco Piano) leading to positions first analyzed by Greco in the 17th century, and revitalized at the turn of the 20th by the Moller Attack. 4.O-O will usually tranpose into the Giuoco Pianissimo after 4...Nf6 5.d3, while 4.Nc3 Nf6 is a transposition into the Four Knights Game.

Another option for White is the aggressive Evans Gambit (4.b4), a popular opening in the 19th century which is still occasionally played. The Italian Gambit (4.d4) may transpose into the Scotch Gambit after 4...exd4, however this move order allows Black the option of 4...Bxd4, so if White wants a Scotch Gambit 3.d4 is usually preferred. The Jerome Gambit (4.Bxf7+) is unsound.


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Wikipedia

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